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Subject: Inspired by Indonesia? rss

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Tim Harrison
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Was this game by any chance inspired by Indonesia?

I ask because I have a game design on the backburner that has some similar mechanisms, and it was inspired by Indonesia.

I have players owning both industry (farms) and shipping (rails), and my industry works the same way too -- they are built in the polygons between rails and players may initiate shipping from any of the nodes that lies on the corner of that polygon.

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Lajos
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Hachiouji
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No.

The game had a twofold 'inspiration'. Partly finding out about the odd history of the Daitou islands, partly from the mechanics of an early prototype for a train game I have been working on for some time. This game could be regarded as a simplification of that still underdeveloped train game.
I think the only similarity with Indonesia is that there is farming and transport, but it works quite differently.
 
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Dylan Kirk
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The biggest difference has got to be the lack of microwave dinners.
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Tim Harrison
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dnjkirk wrote:
The biggest difference has got to be the lack of microwave dinners.


 
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T. Nomad
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GamesOnTheBrain wrote:
dnjkirk wrote:
The biggest difference has got to be the lack of microwave dinners.




I don't get it.
 
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Lajos
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Hachiouji
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In Indonesia 'farms' can produce microwave dinners. That's what the above posts refer to. In Daitou, farms can only produce sugar cane.
 
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Tim Harrison
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tommynomad wrote:
GamesOnTheBrain wrote:
dnjkirk wrote:
The biggest difference has got to be the lack of microwave dinners.




I don't get it.


More specifically, from the rules for Indonesia:

Siap faji mergers take place between a rice and a spice company.
The resulting company produces microwave meals, called "siap
faji". This is the only instance where two companies producing different
goods can be merged.
 
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