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Subject: "Clay Cooper" Mexican-American War VARIANT rss

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Robert Wesley
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Here is the "grognard.com" LINK: http://www.grognard.com/variants1/battlecry2.txt
and presented here as well "just in case":

I've included a few *[Notes] with this to where that were determined as requiring further explanation.

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From: "Clay Cooper"
Subject: [BCML] Mexican American War Battle Cry Variant Ideas

I'd appreciate any thoughts that the group may have on the following ideas which I came up with today (and obviously have not playtested).
Thanks.
Clay

MAW BC Variant:

US Infantry: Takes 5 hits to eliminate (elite status)

Mexican Infantry: Takes normal 4 hits to eliminate

Mexican Artillery:
Inferior to US Artillery, especially at close range (no canister).

Much more immobile than US artillery, so must make a die roll to allow them to be moved once they are selected for action this turn (roll a single die: *cav. or crossed sabers symbol = success). If unsuccessful, unit cannot fire either.
*[Suggested replacing "Cavalry" symbol with "Artillery" kind as being more appropriate.]

Mexican Cavalry: Was reluctant to close with the enemy whenever it had the chance. Must make a die roll test to move adjacent to any US unit or to battle (roll a single die: cav. or crossed sabers symbol = success). Will roll 3 dice in battle if successful with test.

Must test to battle even if it starts the turn adjacent to a US unit.

US Cavalry: Will roll 4 dice in battle

Musket fire is: 3-2-1 for all troops

Artillery fire is: 4-3-2-1 for U.S., 3-3-2-1 for Mexicans.

For non-adjacent targets, the "crossed sabers" die result is ignored for casualties.

Firing and sniping at leaders is still resolved as per ACW Battle Cry.

Artillery on a hill adds 1 hex to its max. range, as per ACW BC.

*Mexican command deck will only contain one "Leadership" card due to their generally poorer commanders.
*[This should be assessed for every individual 'Scenario', and NOT be all inclusive.]

*The Mexican commander's allowed command card hand total will also generally be less than his US counterpart (US = 5, Mexican = 3 or 4).
*[Again, assessment determined within the 'Scenario' exclusively.]

US card deck contents will be per normal ACW BC.

All Out Offensive card will become move & battle with up to 4 units in any one sector of the battlefield.

Victory conditions will be such that battlefield objectives and eliminated enemy units will determine the winner of the game at the end of a certain number of game turns, per the specific scenario rules.

Victory will not be totally dependent on number of units lost, like in ACW BC.

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Anyone else wishing to provide 'Scenarios' for this were welcomed to do just that. Please include your 'rationale' upon the basis for the "Orders or Battles" and/or any other mitigating circumstances with those, in order to solicit additional commentary or corrections and discussions as regards these proceedings, thank you very much then.
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