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Chutes and Ladders» Forums » Variants

Subject: Simple variant to maintain your sanity: spin again rss

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Eric Haines
United States
Somerville
Massachusetts
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If you don't like the original spin (roll, whatever), you're allowed to spin again. That's it.

This variant:
1. Lets the child think. Obviously, if they land on that terrible chute, they'll always spin again. But they can get smarter still, realizing that there's a great ladder ahead (and no chutes) and spinning again might get them there.
2. Cuts down on tears. It's still possible to hit a chute, but less likely.
3. Makes the game end much quicker, thank heaven. Especially when in the upper two rows, where the chutes are all over the place.
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Gordon Adams
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We had a variant when my nephew was about ten and he wanted a bit of variety to his "favourite game". We gave him variety of sorts.

If there is a snake, say on number 98 and normally you would need to roll 3 if you are on 97.....well, why not use what ever you roll. Example: Snake on 98, you on 97 (you would normally need 3) and the roll is 5....go 3 forward and 2 back and if you roll 5 you would land on the snake ( 98, 99, 100, 99, 98) laugh

It can take much longer, sometimes, waiting for the correct die roll...well, make it more aggressive and exciting and it still would not prevent you from getting the roll you need to win.

Kind regards.

PS: BTW: The same method can be applied to Ludo when you are waiting to get Home.
 
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Danny Mack
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Menifee
California
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I'm assuming a limit of one re-spin/re-roll (so it's still a push-your-luck game)?

Howabout rolling 2 dice (instead of 1)? One black, one white. Every turn the player gets to choose whether to move backward the number on the black die or forward the number on the white die.
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