Driver 8
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I've really enjoyed Cuba and am looking for more games (playable with 2 if possible) that incorporate building a victory point engine. I know there have to be a bunch out there. I'm assuming someone will recommend Caylus, but I haven't looked into that yet. Could it be too heavy for me perhaps? I played Pillars of the Earth, but I don't like that as much as Cuba. Puerto Rico is a hit with me, as well as Agricola.

I guess what I like about Cuba is that from the outset you can say "This time I'm going to try a shipping strategy or a water strategy" rather than just going with the flow and developing a plan midgame.

Any suggestions?
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You've got the biggies I'd suggest; I'll be curious to see what other people come up with.
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Paolo Robino
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Dueville
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I see that you already have Race for the Galaxy. That's the first game I thought of when I read 'VP engine'.
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Driver 8
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Paolo Robino wrote:
I see that you already have Race for the Galaxy. That's the first game I thought of when I read 'VP engine'.


This is true. Maybe I'm too much of an amateur to Race for the Galaxy, but I often times have to rely on what cards come my way to develop my strategy (start world and whatever 6 cost developments I draw)
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Vincent Appel
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Driver 8 wrote:
Paolo Robino wrote:
I see that you already have Race for the Galaxy. That's the first game I thought of when I read 'VP engine'.


This is true. Maybe I'm too much of an amateur to Race for the Galaxy, but I often times have to rely on what cards come my way to develop my strategy (start world and whatever 6 cost developments I draw)


True, the start world and initial hand do mold your strategy more often than not, but that's not saying you can't decide to try an all military srategy, you just won't have a headstart on that when starting on Old Earth.

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Travis Worthington
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California
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Saint Petersburg is a lighter engine game that plays well 2-4 players
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Eric Knauer
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Heathrow
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Worth a look:

Vikings
Goa

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Tim Schwarz
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I think Brass: Lancashire has multiple paths to victory, but it is a lot heavier than Cuba. You decide a fair amount of what strategy to play based on your opening hand, so you can't pick a strategy before you even start playing. Additionally, it is a bit more tactical than Puerto Rico. I've only played Cuba once, so I'm not a good judge of how tactical Cuba plays.
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Karl Hiesterman
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Aurora
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I know it's a solo game, but I recommend Pocket Civ. A free PnP game of civilization building.
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Jesse Dean
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Orlando
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The Scepter of Zavandor
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Henrik Lantz
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Through the Ages: A Story of Civilization is da shit! Seriously, this is worthy of being number one here at the geek, a brilliant game. You win by having the most culture points and not victory points per se, but that is just a difference of names. It works the same. This game is THE VP engine game with a humongous amount of paths to victory. You learn the game in steps, so while the game is a real heavy weight, you add rules in steps which really aids in learning the game. The only bad thing is that now, when I know the game, everything else pales in comparison. I can live with that.
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Right off the top several games came to my mind. Firstly, I guess I consider "VP engine" games to be games that allow players to score mulitple times based on various victory objectives or goals/pieces/tiles/cards/territories that they have been able to earn.

The first is: Ra. It is won the most convincingly when people use VP engine strats. That constant influx of points in each epic can be helpful come game end. Yes its about smart auctioning etc, I know all of that. It's just that there are some juicy points to be gained in thinking along the idea of engines and how the generate points.

Next would be: In the Year of the Dragon. This is an awesome game. I have a little trouble with the turn order being so very powerful but there is plenty to balance it out with experience had from multiple plays. Right off the fact that points come repeatedly from nicely built "houses". It is fun.

Thirdly: Alhambra. Ok this has an auctiony feeling to it once again, it also has spacial relations skills but the powerful points come from wisely built gardens that score repeatedly. I really enjoy the various things a player has to manage in order to win soundly.

There are some other games that have the feeling of VPs that can repeat themselves. And when you get your little engines a running my friend, that feeling of an appraoching win can be very gratifying. These additional loosely related games are: El Grande,Key Harvest ,Shogun, and yes On the Underground.

To explain the last game: (as I know there are so very many technical geeks that want to find points of contention with various comments...) A hefty advantage is gained by the plyer that knows a track laid in a location to be used multiple times is going to become...dump dah daaaaahh... a scoring engine. I could explain the others a little more but when posting from work I gotta respect my boss.

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Marvin
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I would recommend Stone Age. Should fits your bill. But I see you don't like Pillars, so you might want to try it before you buy it.
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Bulldozers
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EuroHobbes wrote:
I would recommend Stone Age. Should fits your bill. But I see you don't like Pillars, so you might want to try it before you buy it.


I concur. It was adding it when I saw your post. I think almost anyone could like Stone Age.
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Robert Washington

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I suggest Colosseum on the lighter side of boardgames, and Dominion for another card game with the facotrs you're looking for.
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Maaike Fest
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I agree with the Goa and Through the ages recommendations .

Perhaps also the Princes of Machu Picchu and Le Havre.
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Robert Burian
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bulldozers wrote:

Thirdly: Alhambra. Ok this has bidding in it once again, as does Ra and it also has spacial relations skills but the powerful points come from wisely built gardens that score repeatedly.



Bidding in Alhambra? Am i missing something?
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Bulldozers
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kasuga04 wrote:
bulldozers wrote:

Thirdly: Alhambra. Ok this has bidding in it once again, as does Ra and it also has spacial relations skills but the powerful points come from wisely built gardens that score repeatedly.



Bidding in Alhambra? Am i missing something?


I guess you could call it market strategy instead?. but the purchasing of the various tiles(sections of garden...) is definately competative aquisition...

Your purchases are determined by options you face but your purchasing power comes from choosing coins. The bottom line comes with the various choices you make to spend those coins you have selected.

To me that feels auction like. You can over spend etc. It isn't "auction like" in that no one directly competes... but it is "auction like" in the sense that it's the other players' choice which coins they choose.

If one of my competitors keeps choosing the coins I want, that feels like I am losing auctions to me.

I corrected my above post to more acuratly describe what I was trying to convey. Thanks man.
 
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Mitch Willis
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Kathleen
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You might want to check out Age of Empires III: The Age of Discovery...
 
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Geoff Burkman
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otha62 wrote:
You might want to check out Age of Empires III: The Age of Discovery...


I will second that recommendation and also add Le Havre. I'm absolutely amazed that no one has suggested it so far.
 
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Maaike Fest
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MisterG wrote:
I will second that recommendation and also add Le Havre. I'm absolutely amazed that no one has suggested it so far.


I already suggested it
 
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Geoff Burkman
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maaikefest wrote:
MisterG wrote:
I will second that recommendation and also add Le Havre. I'm absolutely amazed that no one has suggested it so far.


I already suggested it


See? This is what you get for not making it blue.
 
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