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Federation Commander: Klingon Border» Forums » General

Subject: Can you play FC solitaire? rss

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Lawrence Davis
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I'm interested in Fed Commander, but how well does it play solitaire? Thanks.
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Franco
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It doesn't really play well solitaire. But ... there are robot rules published, that will control an "enemy" ship. And there are a handful of solitaire scenarios.
 
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Joel Daves
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I think it plays as well solitaire as many two player wargames. There isn't any hidden information involved, so it's up to the player to play both sides balanced (or in line with some pre-game strategy). It is slower since you're handling twice as many ships as normal.
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Franco
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Except that there aren't really alternating turns here. Movement is simultaneous.
 
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Joel Daves
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It's as simultaneous as a two player game with each player controlling multiple ships. Maybe there's technically some fudging of the timing rules going on, but I've found solitaire games almost as good as playing against an opponent. As I said, it's up to the player to play both sides evenly - if you can't do that, I doubt there's any two player game that works solitaire.
 
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Obsolete Man
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I find FedCom to be a lot like chess, actually. It has a lot to do with maneuvering, achieving optimal firing position and outfoxing your opponent in the process. As such I think that solitaire potential is limited, but there are some things you can do with it.

At least one of the monster scenarios, the Space Ameoba, works as a solitaire (the monster's movement is programmed and it is any number of players vs. the creature... the wrinkle being that you have to study it with your labs and then roll to see what its weakness is!). There are also the "robot rules" mentioned above... a series of instructions for flying an enemy ship according to dice rolls and set parameters. These activities can be good practice.

For that matter, you can always fly "practice missions" against stationary targets, navigating through obstacles, etc. The kinds of things a captain might have to do in a simulator.

The game really shines, though, when you're facing real opponents and engaged in a tense battle of wits.
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Xander Fulton
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Is there really only the one space monster in FC? The original game that spun this off, Star Fleet Battles: Captain's Edition Basic Set, had at least a half dozen space monsters that were entirely 'programmed'. I think maybe actually a full dozen with all the scenarios published? Certainly, quite a huge number.
 
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Franco
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These are the solitaire scenarios that I have listed:

CRUISE DRONES (8CM3) Communique #9
CRUISE DRONES (8CM9) Communique #15
INTRUDER ALERT (8CM7) Communique #13
RAID ON A MINING PLANET (8B106) Briefing #1
RESCUE THE CHERENKOV (8B114) Briefing #1
SPACE AMOEBA (8RA10) Romulan Attack
Dakota Incident (8CM30) Communique #42

There are several other monsters, but not all have solo-rules.
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Obsolete Man
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XanderF wrote:
Is there really only the one space monster in FC? The original game that spun this off, Star Fleet Battles: Captain's Edition Basic Set, had at least a half dozen space monsters that were entirely 'programmed'. I think maybe actually a full dozen with all the scenarios published? Certainly, quite a huge number.


There are a bunch of monsters (generally, each border set or expansion introduces a new monster) but the Space Amoeba is the only one I know of that is a solitaire/cooperative scenario. In the other ones, one player gets to be the monster.
 
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Jefferson Krogh
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Hi everyone,

Have any additional solitaire scenarios been published since July 2009?

Thanks.
 
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Dean
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Kobold Curry Chef wrote:
Hi everyone,

Have any additional solitaire scenarios been published since July 2009?

Thanks.


I found a set of Robot Rules for playing a Klingon or Kzinti ship as a robot, geekmail me with your email address and I can send them to you if you want (I haven't tried them yet ,still waiting on this game)
 
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Chris Severs
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im having FAR too much fun playing this game solo, so go for it dude!
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Scott Johnson
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Here are the Robot Rules for FC:
http://www.starfleetgames.com/federation/Commanders%20Circle...
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