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Neuroshima Hex! Babel13» Forums » Rules

Subject: netted neo jungle HQ rss

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Shawn
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Pelham
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Does a netted neo jungle HQ disable the motherland?
 
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Michal Herda
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Of course it does.
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Shawn
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i figured as much. I just had my doubts because it seems neo jungle is REALLY effected by nets. I am playing a solitaire game Neo vs Borgo, i am kicking my ass with well placed net fighters that keep shutting down my mother land.
 
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PMD
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You should keep in mind that if you net a unit it is still part of Motherland. The only exception are HQ.
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ake arnouts
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Must ´ve read the rules wrong as I thought HQ´s could not be netted modest
 
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J Weintraub
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MichallusTG wrote:
Of course it does.


I don't have the board version, but the ipod version clearly states that being part of the motherland is a passive feature which is unaffected by netting.
 
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Tim Mierz
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If a unit is netted, then its power stops working. The HQ is still a unit that has a power. If a regular unit is netted, then it is still part of the motherland (though otherwise useless), but the Neojungle HQ is the only thing causing the modules' powers to spread. That's why in the Neojungle strategy tips in the rulebook, it suggests that the player "protect all occupied places around the HQ so the enemy cannot put a Net Fighter there."
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Michal Herda
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Warbanner wrote:
being part of the motherland

Being a part of the Motherland = yep.
Being the source of the Motherland = nope.

I'll double-check, though.
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Ben Smith
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To me, this is another example of how frustratingly easy it seems to be to rob Neo Jungle of their only potential power: the Motherland. It takes some skill and some luck to be able to create an effective motherland to begin with, and then all it takes is a quick snipe or a shove and a net, and it's all for nothing. Sigh.

Is there another thread complaining about the weaknesses of NJ? I could go there instead.
 
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