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Race for the Galaxy» Forums » Strategy

Subject: How do I stop a constant builder? rss

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Thomas Scroggs
United States
Chapel Hill
North Carolina
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I could use a little advice. I regularly play Race for the Galaxy with a group of college players.

Until recently we all had the same basic strategy; build with a 6-Cost development in mind. Then a new person joined our group; he DOESN'T build for a guild hall. In fact he rarely builds guild halls at all. Instead he tries to lay down a card every development and settle phase. He doesn't seem to care about what the card gives him, or if it has any future potential, if he can build during a phase he does.

Now most people who play him end up getting 8 or 9 card out when he builds his 12th and one or two of those are usually just thrown down for last turn points. He cuts everyone else off from serious point generation and wins by stopping play one or two turns before someone gets their score going.

Does anyone have any good ideas on how to slow this player down, or to speed all of us so we can remain competitive?
 
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Dair Grant
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Use a consume and then produce 2xVP strategy. You'll use his settles to keep adding to your tableau, and you keep racking up the VP chips to outscore him.
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Pseudo Pserious
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Shreveport
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CLAP CLAP CLAP-CLAP-CLAP!
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I dislike the Canadiens. (The hockey team, that is, not people from Canada in general.)
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There's a reason it's called Race for the Galaxy.

It sounds like you're spending too much time trying to build the perfect, while he's building the good enough to win if I end the game quickly.

Don't go into the game with a preconceived strategy in mind -- look and listen to your starting world / starting hand / initial draw of cards. You should be able to find a not perfect but decent enough strategy to beat an tableau of 12 uncoordinated cards.

Also, cosine gave some good advice on the other thread you started.

Cheers,
PP
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Once the Geek has you, there is no escape...
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Binghamton
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If he's calling Develop and Settle often, then you should never have to call it. Call other phases and simply leech off of him. From how you're describing it, you should have no problem beating him if you're leeching well. You should be putting down more quality and synergistic cards while he just puts down any old thing.

Don't feel like you have to put something down every time, but if you're passing more than once or twice, you could be doing better.

You can call Explores to provide yourself some cards in preparation for his Dev/Settle calls. Or if you already have a card that will work to Dev/Settle, then you can try a naked trade. If you've got a windfall world in your hand and you suspect that he will call settle, call trade and play your windfall on his settle. You can immediately trade your windfall good for cards. This way you'll be ready to take advantage of his next build.

Also, building your tableau with a 6-cost development in mind is not as good of a strategy in R4tG as it is in San Juan. In San Juan, the deck is much smaller and there is more than one copy of each Guild Hall/City Hall/whatever. In R4tG, the deck is significantly larger and there is only a single copy of each one. In other words, there is a very good chance that you will never see the 6-cost development that you want. If you already have the 6-cost that you want to use in hand and it isn't cramping your play too much to hold on to it, then it can be a very good idea to build your tableau around that card. But as was said earlier, don't alwasys try to put down the best card. An important rule of thumb in R4tG is to try to play the best card for right now.

EDIT: after reading the other thread, this has all basically been said already.
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Matt N

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Never let your strategy keep you from winning.
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Jonathan Summers
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The aggressor always dictates the pace of the game and you can't change that. To counter this particular strategy, you must pick explore to find leach cards.

"Leach cards" are things that offer you discounts, military, and cards-to-hand during a phase your opponent is likely to pick. By seeing more cards through explore, you should be able to find "better" cards for helping a rush strategy than then your opponent executing the rush. Explore also gives you more "money up-front" to play a more expensive leach card like drop ships, research labs, galactic federation, etc. After you gain more of an advantage from the settle/develop phase than the "rusher", they will lose if they continue with it, since your economy will be better than theirs.

Don't ever stick to a certain strategy to the exclusion of all else - adapt to what your opponent is doing and counter it. Mastering this will make it almost impossible for you to lose against a player who just "plays his own game".
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Garcian Smith
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Northridge
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Get card draw constantly. Find ways to leech. If he's going military, he's going to settle a lot. Play trade a lot to respond.
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