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Viktory II» Forums » Variants

Subject: 2-player balance rss

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John Griffey
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V-2 is a most excellent design and only with trepidation does one venture variants.

In the 2-player game, to prevent an initial advantage from snowballing too quickly into a crushing advantage, why not adopt the "House Divided" reinforcement/supply rule, which is that loss of supply cities does not force you to remove pieces in excess of your supply limit. Rather, you can never build past your supply limit. Thus, e.g., if you lost a City and an Infantry to combat you would not also have to remove the Artillery, Frigate, or Cavalry you could no longer supply. You simply could not build another Artillery, Frigate or Cavalry until your number of Cities again exceeds your number of A-C-F pieces.

Also, it would be realistic if an urban piece was degraded each times it changed hands due to combat: a Metropolis becomes a City, a City becomes a Town, and a Town is eliminated. This would mean the conqueror of an urban areas gets one less free piece than he otherwise would get.

Also, let defending Cavalry and Infantry skedaddle after one round of combat, if they can find an adjacent hex (or, up to three hexes, by road movement) not enemy occupied. The attacker could fire at the retreating units with his Cavalry. Other attacking units could fire only at any defending units still in hex.

After conquering a hex, attackers are allowed a Regroup Move into adjacent hexes, or, if a road is available, to any hexes up to two away which can be reached using 1 movement point via road.

Instead of extra dice for certain types of terrain, automatic extra for terrain favorable to unit type:

2 dice if you have an Infantry unit in Mountain or Forest.
2 dice if you have a Cavalry unit in Plain or Grassland.
2 dice if you have Artillery unit in Plain or Grassland.
+1 die if you have an Artillery unit defending a Town or City.

Whether attacking or defending, one die rolled for Artillery is preemptive.

 
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Andrew Tullsen
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The designer said that when he tried the "city got destroyed by one notch" every time it was taken, it just went on too long.

Have you tried the advanced rules yet?
 
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Neil
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Another way to address the balance of 2-player games is to use the 3-player map. This allows both sides to build enough settlements to weather some losses.
 
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John Griffey
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Was Mr. Morrison referring to the 2-player game when he said that the one-notch of urban destruction rule tended to make the game too long, or was he referring to the game in its general multi-player form? I was suggesting the variant only for the small two-player game.
 
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Andrew Tullsen
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AnimalMother wrote:
Was Mr. Morrison referring to the 2-player game when he said that the one-notch of urban destruction rule tended to make the game too long, or was he referring to the game in its general multi-player form? I was suggesting the variant only for the small two-player game.


I think it was just in general he didn't like it. It might work better with the 2-player game.
 
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