Games: Design 'em, rewrite 'em, play 'em!
Some highlightes from the article:
In this post I'm not talking about people-networking but rather gaming skills that map to real life.
1 Feed the DM.
2 One spell, used well, can be more powerful than an entire book full of spells.
3 It's better to out-smart an orc than to fight one.
4 "I'm the DM. I'm not there."
5 The best quests require a mixture of skills in the party.
6 Simple and internally consistent is more fun than random.
7 You create your own traps.
8 Treasure is not always what you expect it to be.
9 You don't have to read all the books, but a modest description of the beast you are about to face is better than facing a daemon and trying six dozen spells before finding the right one. (If you live that long.)
10 When selecting a weapon or tool, bigger is not always better.
The comments have some interesting points to add also.
As well as responding to the article here anyone want to list business lessons you have learnt from board games?