Mark Buetow
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A very interesting game! Our first play was today and we enjoyed it quite a bit. A couple of questions that came up:

(1) After a siege, what happens if the besieging army cannot go back on the Command Track (because other units moved in after it began the siege)? Is it eliminated?

(2) For the Influence Phase: Do the Resource add/removal effects happen each turn in each city that is city on such a line? Or do they only happen when money is spent and the marker moves and ends up in that space on the line?

Thanks!
 
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Mark Buetow
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Malacandra wrote:
A very interesting game! Our first play was today and we enjoyed it quite a bit. A couple of questions that came up:

(1) After a siege, what happens if the besieging army cannot go back on the Command Track (because other units moved in after it began the siege)? Is it eliminated?


OK. First one answered here: http://www.boardgamegeek.com/thread/362388
The space is saved for it.

Quote:
(2) For the Influence Phase: Do the Resource add/removal effects happen each turn in each city that is city on such a line? Or do they only happen when money is spent and the marker moves and ends up in that space on the line?

Thanks!
 
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Steve Bachman
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Malacandra wrote:
Malacandra wrote:
A very interesting game! Our first play was today and we enjoyed it quite a bit. A couple of questions that came up:

(1) After a siege, what happens if the besieging army cannot go back on the Command Track (because other units moved in after it began the siege)? Is it eliminated?


OK. First one answered here: http://www.boardgamegeek.com/thread/362388
The space is saved for it.

Quote:
(2) For the Influence Phase: Do the Resource add/removal effects happen each turn in each city that is city on such a line? Or do they only happen when money is spent and the marker moves and ends up in that space on the line?

Thanks!

1) Yes, as you later discovered a space in the Command Block is reserved for the besieging armies.

2) At the end of every Influence phase, the cities are modified per the table regardless of whether the markers were already in the extreme two columns or just moved there this turn. This can be a useful tool in hindering a Catholic or Reformer player that is leading - forcing them to continue to add units where they no longer need or want them. Depletes their stock preventing them from adding those units elsewhere.

Glad to hear you enjoyed the game!
 
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Thanks for the reply! That's how we played the Influence and it made a difference near the end of the game.

A follow up question, trying to get the Influence mechanics down: Even if a marker is all the way in one position, I can still put money on it that has to be overcome, correct?

Example: Antwerp is all the way Catholic. If the Catholics pay 3 and move first, the chit will not actually move (nowhere to go) but the Reformers would have to pay 4 to get it to move 1 space, correct? That is, to counter the money spent in the other direction even if it doesn't move?

Thanks.
 
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Mark Bigney
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Yes, you can spend money even if the marker is all the over to your side of the track.
 
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Steve Bachman
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Malacandra wrote:
Thanks for the reply! That's how we played the Influence and it made a difference near the end of the game.

A follow up question, trying to get the Influence mechanics down: Even if a marker is all the way in one position, I can still put money on it that has to be overcome, correct?

Example: Antwerp is all the way Catholic. If the Catholics pay 3 and move first, the chit will not actually move (nowhere to go) but the Reformers would have to pay 4 to get it to move 1 space, correct? That is, to counter the money spent in the other direction even if it doesn't move?

Thanks.

The Influence actions are taken on the chart in order, and are limited by the boundaries of the chart. In your example, the Catholics money has no effect whatsoever because they act first and the marker is all the way to the left. The Catholics are still allowed to spend the money to no effect, although they rarely would unless part of some agreement with another faction.

The net result of your example is the marker would move 3 spaces to the right. The Catholics money has no effect, and the marker movement is limited to 3 in either direction in a single turn.
 
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Mark Buetow
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Thanks, Steve. Not how we played it but I'm glad you clarified. I would definitely chosen NOT to go first then on those turns.

Seems by the explanations that the Influence Phase is actually supposed to be quite active and vicious!

 
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Malacandra wrote:
Seems by the explanations that the Influence Phase is actually supposed to be quite active and vicious!

It certainly can be, but not always. If the factions are spending alot on Armies, the Influence tends to be dismissed as few have money for it. If the factions have money, and the later acting factions have much to gain, alot tends to get spent on Influence.
 
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