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Subject: What are the rules for rerolls on ship-to-ship combat? rss

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Scott Yost
United States
Bothell
Washington
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We played our first game last night and we had some confusion about which of all the ship-to-ship combat checks were rerollable and luckable. (it didn't help that we had the 1.0 rulebook and the 1.1 player aids)

Here's how we played it - did we get it right?

Ways to reroll:

Outgoing Cannon Fire:
cannon fire: marine, luck, laser cannon specialist [for lasers]
hit allocation: targeting locks, sharpshooter
cannon damage rolls: nothing

Outgoing Missiles
missile launch: marine, luck
missile hit check: nothing
missile hit allocation: targeting locks, sharpshooter:
missile damage rolls: nothing

Incoming Ship Damage:
hit checks: nothing
hit allocation: nothing
damage: nothing
hull checks: luck [anyone aboard], hull stabilizer, unsinkable
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Andy Strauss
Brazil
Brasilia
DF
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Here´s how I use it:

Outgoing Cannon Fire:
cannon fire: marine, luck, laser cannon specialist [for lasers]
hit allocation: targeting locks, sharpshooter, LUCK
cannon damage rolls: nothing

Outgoing Missiles
missile launch: marine, luck
missile hit check: nothing, PILOTING (in case of Boarding Missile)
missile hit allocation: targeting locks
missile damage rolls: nothing

Incoming Ship Damage:
hit checks: nothing
hit allocation: nothing
damage: nothing
personal damage (from incoming damage): LUCK
hull checks: luck [anyone aboard], hull stabilizer, unsinkable[/q]
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