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Dominion: Intrigue» Forums » General

Subject: Favourite decks rss

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Craig Somerton
Australia
North Ryde - Sydney
NSW
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Duplicitous!
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I don't play to win - I play for enjoyment and social interaction.
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We've played around 20 games of Intrigue alone, around 40 games of combined Dominion and Intrigue and many hundreds of base games, and we have developed a number of decks that always generate different results.

Today we had a great game with:
Swindler
Upgrade
Nobles
Gardens
Bridge
Courtyard
Pawn
Great Hall
Thief
Library


Do you have any favourite decks of cards that play well or offer different strategies?

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Cory Duplantis
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Mississippi
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I love games that have little to no way to cycle through your deck in one turn. I know that is very fun, but playing something different is great for a change.

Other than that, I am a pretty big fan of Upgrade and Bridge in the same game.
 
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Trevor Schadt
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Glenshaw
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cajuninms wrote:
I love games that have little to no way to cycle through your deck in one turn. I know that is very fun, but playing something different is great for a change.


I made a set for Dominion:Base that I titled "Play What You're Dealt," which was the 10 cards -- and there were exactly 10 cards that fit this description -- that provided no extra actions, buys, or card draws: Bureaucrat, Chapel, Feast, Gardens, Militia, Mine, Moneylender, Remodel, Throne Room and Workshop. It was grueling to those people who love grind decks, but provided an interesting challenge to everyone because it forced you to think about how each card would act on its own. I have yet to retool the set for Intrigue, though.
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Greg Payne
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ryudoowaru wrote:
I made a set for Dominion:Base that I titled "Play What You're Dealt," which was the 10 cards -- and there were exactly 10 cards that fit this description -- that provided no extra actions, buys, or card draws: Bureaucrat, Chapel, Feast, Gardens, Militia, Mine, Moneylender, Remodel, Throne Room and Workshop. It was grueling to those people who love grind decks, but provided an interesting challenge to everyone because it forced you to think about how each card would act on its own. I have yet to retool the set for Intrigue, though.

Coppersmith, Duke, Harem all seem pretty good fits for that deck. I'm trying to remember what else would be allowable in that category. Luckily, the images are on BGG. Saboteur, Swindler, and possibly Secret Chamber, although those depend on your definitions. Myself, I would not include them.

Your original set looks like an obvious Gardens set to me, with the presence of both Bureaucrat and Workshop.

Edit: Listed the Duke twice.
 
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Tony Chen
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Your original set looks like an obvious Gardens set to me, with the presence of both Bureaucrat and Workshop.

Chapel, 1 Militia, switching over to Remodel later, can be viable too.

Or just a pure Bureaucrat, Silver, Gold, Province Duchy deck.
 
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Chris Edwards
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Havertown
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cajuninms wrote:
I love games that have little to no way to cycle through your deck in one turn. I know that is very fun, but playing something different is great for a change.

Other than that, I am a pretty big fan of Upgrade and Bridge in the same game.


Bridge will let you Upgrade a Copper into a (normally) 2-cost card. I can't think of how else this combo would be special without playing many Bridges in one turn (7, for example). Care to elaborate?
 
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Ariel P

Alaska
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ryudoowaru wrote:
provided no extra actions, buys, or card draws: Bureaucrat, Chapel, Feast, Gardens, Militia, Mine, Moneylender, Remodel, Throne Room and Workshop.


I'm not sure Throne Room fits the spirit of the set...
 
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