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Subject: VPs: Track, Tokens, or other? rss

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Steven Metzger
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I am creating a tile placement game that has the sprawl of an expanded Carcassonne. Like Carcassonne or Small World and NOT like Catan, VPs are earned and counted during your turn, and have no permanence on the board.

I a concerned that VP coins/tokens/monopoly money will be too many moving parts, but that a scoring track also has its associated problems and would just constantly get pushed aside. VPs are not hidden.

Which method do you think would be more appropriate: the track, tokens, or something else?
 
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Nigel Buckle
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Given the scores are trackable and open it doesn't really matter. So do whatever is easiest (track probably).

If the game is being published then this would be a decision for the publisher - track is the cheap option (assuming you can fit it on the board) as all you need is a marker for each player.

Advantage of chits are players can play the game with them hidden if they prefer it that way.
 
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Daniel Danzer
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Track around the board, aka Kramerleiste.

Used first by Wolfgang Kramer in Heimlich & Co. 1984.
 
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Steven Metzger
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If it helps answer the question:

Scoring will be probably 5-9 VP per score, but can be between 2 and 12.

duchamp wrote:
Track around the board, aka Kramerleiste.

Used first by Wolfgang Kramer in Heimlich & Co. 1984.
The playing area is tile-based and expands constantly, so it would have to be a track-around-your-living-room-table.

I also have a centerpiece that plays a role, much like Carcassonne: Wheel of Fortune will be using, so I cannot legitimately have a "central scoring track," although I can still consider it.
 
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Nigel Buckle
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Carcassone style board with a track seems the obvious solution then - but if your scores are large I'd suggest having a 2nd track for the 100's. It gets confusing having markers on the same 1-50 track when players are 50 or more points apart.
 
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Jim Cote
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Score track! And don't forget: http://ekted.blogspot.com/2008/03/anatomy-of-score-track.htm...
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