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Subject: Seaside - 'extra components' rss

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Matt Tonks
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The mention of extra components for Seaside has bugged me for a little while since I got Intrigue & saw the front page of the rulebook.

Initially, I thought it was new cards of a different type other than treasure, points & kingdoms. Then last night I broke out Race For The Galaxy for another solo game when a possible obvious hit me in the face; could these extra components be for solo play somehow? I seem to recall mention that Jay Tummelson had asked Tom Lehmann to create a solo variant for RftG for its 1st expansion. Given the popularity of Dominion, the only thing missing seems to be a solo variant.

While it might be difficult to see how this could work, especially Attack cards (who would you attack?), I am half-betting it's a solo variant that we'll see in Seaside.
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Gunther Schmidl
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I'm still going with catapult.
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Peter Folke
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gschmidl wrote:
I'm still going with catapult.

The catapult is SO last year already. Now the wheel of fortune is all the rage!

Carcassonne: Wheel of Fortune

 
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Richard Dewsbery
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The extra component will be a Dominion-playing automaton, so that you don't *need* to play the game solo.
 
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unkle
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RDewsbery wrote:
The extra component will be a Dominion-playing automaton, so that you don't *need* to play the game solo.


Or an automaton so that you don't *need* to play the game at all. Which might make me buying it in the end....
 
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Giacomo Mangiarano
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Castellana Grotte
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Card-shuffler ????
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Kevin Bourrillion
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Starting with Intrigue, there has been a need for some kind of physical mechanism to track how many +coins I've racked up this turn. It's really easy to screw up, like count the +2 that you see on your Steward that you played five actions ago, forgetting that you actually used it to draw cards, not for its coins. Tribute is even harder to remember. So if they included some tokens that you could take as you rack up +coins, it would be nice.
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Mark Slater
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kevinb9n wrote:
Starting with Intrigue, there has been a need for some kind of physical mechanism to track how many +coins I've racked up this turn. It's really easy to screw up, like count the +2 that you see on your Steward that you played five actions ago, forgetting that you actually used it to draw cards, not for its coins. Tribute is even harder to remember. So if they included some tokens that you could take as you rack up +coins, it would be nice.


Or a coin track, so you just move your marker along every time you add a +coin for your buy.
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Dave G
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kevinb9n wrote:
Starting with Intrigue, there has been a need for some kind of physical mechanism to track how many +coins I've racked up this turn. It's really easy to screw up, like count the +2 that you see on your Steward that you played five actions ago, forgetting that you actually used it to draw cards, not for its coins. Tribute is even harder to remember. So if they included some tokens that you could take as you rack up +coins, it would be nice.


We've not had any trouble. We turn any cards that give you treasure horizontally in the tableau. If a mining village is trashed, it goes sideways. If the steward gave you money, it goes sideways. If you have a steward that isn't sideways, it's not giving you money. If that happens to be because you "forgot" to tap the card, tough luck for you. It's not that hard to do.
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Ian Kelly
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kevinb9n wrote:
Starting with Intrigue, there has been a need for some kind of physical mechanism to track how many +coins I've racked up this turn. It's really easy to screw up, like count the +2 that you see on your Steward that you played five actions ago, forgetting that you actually used it to draw cards, not for its coins. Tribute is even harder to remember. So if they included some tokens that you could take as you rack up +coins, it would be nice.


Doubtful. The extra components are supposed to work with the "new options offered by Seaside". Coins aren't new.
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W. Eric Martin
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djgutierrez77 wrote:
kevinb9n wrote:
Starting with Intrigue, there has been a need for some kind of physical mechanism to track how many +coins I've racked up this turn. It's really easy to screw up, like count the +2 that you see on your Steward that you played five actions ago, forgetting that you actually used it to draw cards, not for its coins. Tribute is even harder to remember. So if they included some tokens that you could take as you rack up +coins, it would be nice.


We've not had any trouble. We turn any cards that give you treasure horizontally in the tableau. If a mining village is trashed, it goes sideways. If the steward gave you money, it goes sideways. If you have a steward that isn't sideways, it's not giving you money. If that happens to be because you "forgot" to tap the card, tough luck for you. It's not that hard to do.


Good system, Dave. I lay all the Actions I play in a horizontal line with those that grant money sticking up an inch or so above the line. As with your system, if I forget and don't move the card up, I have only myself to blame.
 
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Scott Fasnacht
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As a former CCG player, I find there are many easy solutions to this ambiguity that don't involve extra pieces. Cards are very versatile in that they allow differentiation by how you position them. In this case, cards that allow a choice can be played sideways (tapped for you MTG players) or upside-down to indicate which effect was used, or even can be put face down if they contribute no ongoing effect to the turn (for instance a card you chose to only draw with can safely go face down so you don't accidentally count it for anything else). Since this problem comes up most in the buying phase, it's probably easiest to just place sideways any card that was used for +coin so you know to count it when buying.

Overall, though, the important thing is to establish a system for yourself and be consistent, so you can easily remember how to tally your own turns.

Edit: Drats! Beaten again. This is what I get for trying to post while I'm at work, getting distracted, then not remembering to refresh the thread...
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Donald X.
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tonksey wrote:
The mention of extra components for Seaside has bugged me for a little while since I got Intrigue & saw the front page of the rulebook.

Initially, I thought it was new cards of a different type other than treasure, points & kingdoms. Then last night I broke out Race For The Galaxy for another solo game when a possible obvious hit me in the face; could these extra components be for solo play somehow? I seem to recall mention that Jay Tummelson had asked Tom Lehmann to create a solo variant for RftG for its 1st expansion. Given the popularity of Dominion, the only thing missing seems to be a solo variant.

While it might be difficult to see how this could work, especially Attack cards (who would you attack?), I am half-betting it's a solo variant that we'll see in Seaside.

I have no plans for a solo variant.

I wouldn't be especially scared or excited by the "extra components." They aren't part of the premise; they're just things to make some of the cards work smoother.
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Dario bacchi
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Quote:
So if they included some tokens that you could take as you rack up +coins, it would be nice.


er..wouldn't any kind of coin, token, glass bead or ANYTHING ELSE from ANY OTHER GAME EVER do for this?!?!

literally - you have +2 coins...pick up two coins from the pile - put them back when you've finished, no?
 
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Kevin Bourrillion
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rorshaq wrote:
Quote:
So if they included some tokens that you could take as you rack up +coins, it would be nice.


er..wouldn't any kind of coin, token, glass bead or ANYTHING ELSE from ANY OTHER GAME EVER do for this?!?!

literally - you have +2 coins...pick up two coins from the pile - put them back when you've finished, no?


Dude, why are you yelling at me?

Surely you can understand that
(a) yes, I could improvise, but also that
(b) game publishers don't usually publish games that say in the rules "now go fish around for some other random materials to help you play the game."

In this case, the sideways trick works almost all the time, although it still fails to help you remember whether you got +2 or +4 from a tribute.

It's not really a BIG DEAL (there, see I can yell too), but it is a small "hole" in the system, to me.

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Scott Fasnacht
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kevinb9n wrote:
In this case, the sideways trick works almost all the time, although it still fails to help you remember whether you got +2 or +4 from a tribute.

It's not really a BIG DEAL (there, see I can yell too), but it is a small "hole" in the system, to me.

Maybe crank it once to the side for +2, again for the 2nd +2? Thus the card would actually become upside down if you hit both cards for +4 total, or just sideways for only +2. I figure you're bound to notice an upside down card on the field, just like you notice the sideways ones.

Either that or if you get the +4, tap the card to the opposite side than you normally would. I'm not sure if non-CCG players have a preference in that regard, but if you've played CCGs you almost certainly have a direction you naturally tap something. I naturally tap things to the right, and my guess is most (if not all) people have a natural direction in which they tend to tap.

I haven't played enough Intrigue to run across this one really, so I don't have a given way to handle that card, but hopefully some people will find one/both of these ways helpful.
 
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Ben Colburn
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donaldx wrote:
I have no plans for a solo variant.

I wouldn't be especially scared or excited by the "extra components." They aren't part of the premise; they're just things to make some of the cards work smoother.

How is it that people are actually ignoring the most interesting thing to be said about Seaside since the publication of the rules of Intrigue?

"Not extra components: just make some of the cards work smoother." Hmm...

Just to kick off the wild speculation, I reckon we're looking EITHER at permanent(ish) effects -- cards whose effects persist after the Cleanup phase -- or else an entirely new mechanism. Ships, I say! And ships I say again! (Granted, I don't actually know what they'd do...)
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Donald X.
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Aldaron wrote:
Test

I hope it's a test of response time, I think I did okay.
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Marc-Andre Blanchet
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The_Foz_4 wrote:

Edit: Drats! Beaten again. This is what I get for trying to post while I'm at work, getting distracted, then not remembering to refresh the thread...


If your work is distracting you from your Geek, quit your work.
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