Large Monster movement is handled differently based on the size of the monster.
2 square monsters walk in a odd way. Hell Hounds move by moving their one square, then turning right or left so the their other half moves into the square they just left, and so on. They can also sidestep, by moving diagonally it's whole body into the diagonally adjacent squares
4 square monsters move just like a Beastman or Skeleton, except you can arbitrarily pick one of the 4 squares it occupies as it's "location" and count movement from that square. So, an Ogre could move 3 spaces in any direction from the square you designate. It would look something like this:
While that is very crude, thew Orger could move to any of the Xs as long as you pick the correct O to start with (O representing 1 of the Ogre's 4 spaces)
6 Square monsters move like Hell Hounds.
Some monsters occupy two, four, or even six spaces on
the board. The following special rules apply to large
• Large monsters occupy all of the spaces they fill. Line
of sight can be traced to or from the center of any of
those spaces. Large monsters are not affected by pits
unless they move entirely into one. In addition, large
monsters cannot climb up or down staircases.
• Large monsters can only be targeted once by a single
attack, even if a Blast or Sweep attack covers multiple
spaces occupied by the figure. Likewise, large monsters
only take one wound from slime per move, no matter
how many spaces containing slime they enter.
• Hell Hounds and Dragons are oddly shaped, occupying
two and six spaces, respectively. They must move in
one of the following two ways:
1. The figure moves one half of its body into a non-diagonal
adjacent space while the other half of its body
moves into the space(s) that the first half just vacated
2. The figure moves to a diagonally adjacent space by
moving both halves of its body in the same diagonal
direction (also called “sidestepping”). Both types of
movement are illustrated in the diagram on page 17.
• Other large monsters occupy four spaces. When moving,
these figures move like regular figures, and must
always occupy four existing