Alexander Meyer
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I am currently toying around with the design for a naval wargame on convoy battles in WWII. It is supposed to be a tactical game, one hex equals 500 meters, counters depict individual vessels. Wolfpack player versus convoy player.

I was only able to find very broad data concerning the equipment of escort vessel types, usually along the lines "40 depth charges in early war, up to 200 in mid-war". Data for the numbers of hedgehogs, squids etc. carried is even more brief. Also, there is a myriad of different asdic and radar types that needs to be simplified for gaming purposes.

Can anybody recommend some books or websites? Thanks a lot for any help.

For an appetizer, see the graphic below (click to enlarge). The idea is that escorts and submarines (but not cargo vessels) are represented by both an on-map counter and an off-map data card.



 
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Tim Goose
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Hitchin
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Iskandir

I remember a while ago reading a booking on Royal Navy Escorts in the Battle of the Atlantic. I think it was this one:

Walker, R.N.: Story of Captain Frederick John Walker
Author : Terence Robertson
Editor : Macmillan
ISBN : 9780330105187

Although it was primarily an account of the career of Captain Walker, it went into a lot of detail of the tactics which he evolved (and went on to teach at the convoy escort "school") and the uses of the various weapons at his command.

If you can find a copy then I think it would prove a good source for you.

Cheers

Tim

P.S. I also like the graphics, but I would have the ships bigger, if possible.
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David Matchen
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I can recommend Clay Blair's two-volume series "Hitler's U-Boat War" for a very thorough treatment of the Battle of the Atlantic. The vast majority, of course, focuses on the U-Boats, but there's a substantial amount about convoy tactics and developing technology as well.
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alan beaumont
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Up scope
Iskandir wrote:
The idea is that escorts and submarines (but not cargo vessels) are represented by both an on-map counter and an off-map data card.
Given that the point of the battle for the submarine side is to sink valuable cargo, I trust that there is some variation regarding merchant ships?
On your point I would hope you have taken a look at Avalon Hill's Submarine as I recall it was quite detailed regarding weaponry.
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Martin Gallo
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You might want to try asking or purchasing games from Compass (Silent War) or Avalanche Press (Great War at Sea and Second War at Sea) as there is some great amount of research in these topics for those games.
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Craig Benn
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I was just going to suggest the "Command at Sea" miniature rules from Clash of Arms games.

The data annex for individual ships lists different types of DC's e.g Mark VII British, and the discharger e.g Y rail e.t.c as well as radar types,guns e.t.c

Very detailed - a development of the Harpoon rules.
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Alexander Meyer
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Thanks everybody for your suggestions.

Quote:
Given that the point of the battle for the submarine side is to sink valuable cargo, I trust that there is some variation regarding merchant ships?


Cargo ships differ in tonnage and speed, which is marked directly on the counter. No need for data cards here.
 
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alan beaumont
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Some are more equal than others
Iskandir wrote:
Thanks everybody for your suggestions.

Quote:
Given that the point of the battle for the submarine side is to sink valuable cargo, I trust that there is some variation regarding merchant ships?


Cargo ships differ in tonnage and speed, which is marked directly on the counter. No need for data cards here.

Petroleum was a premium target. Surely you are going to differentiate tankers at least?
 
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Alexander Meyer
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You are absolutely right. Victory points for the wolfpack player depend on tonnage of the sunk convoy ship, tankers earn a VP bonus.
 
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