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StarCraft: The Board Game – Brood War Expansion» Forums » General

Subject: Non Air Zerg Strategy rss

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Is there a viable non-air-heavy Zerg strategy that can cope with other heavy air strategies? Protoss and Terran seems to be able to do this, but unfortunately zerg seem to struggle with it.
 
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Poland
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The easiest conuter is building Spire (lvl 1.) and Scrouges.

In Brood War, the can handle with any air units. Especially with support of Hydralisks and / or +1 attack (with support) reinforcement card. You should also build a Defensive module.

In original game (without expansion) using Scrouges is ineffective in defense. In exchange, Scrouges are much cheaper and harder to destroy. So that (in defense) you should consider using your assist units. Any reinforcement card increasing Scrouges' health will be usefull in that case.
 
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Stan Noordman
Netherlands
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Either use Defilers and all of their abilities paired with perhaps hydralisks. If you see Carriers and Battlecruisers, get Plague and/or Dark Swarm, if you see more of the lighter type, scouts and wraiths, Hydralisks can easily dispatch. Remember that hydralisks have two 7 attack cards. Using the reinforcement card, two hydralisks can do up to 9 damage quite easily. Get a defend module and have a mixture of hydralisks and Scourge, that way you'll always have lots of cards to use. These units are fairly low tier though, so it would not be enough against the Carriers and Battlecruisers so try and get defilers asap.

If you ask me, defilers are the strongest assist units in the game. High Templar can pack quite the punch aswell but are useless if you use Dark Swarm against their Psionic Storm!

I could actually ramble on like this for a few decades.. :)
 
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thanks!
 
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Ger Lam
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defiler.
plague.
gamete meiosis(was it, the recharge tech reinforcement card).

get defilers, make sure to attack in favorable setups.
no need for any air...weak air will be punished by hydralisks, heavy air will be punished by plague.
one of my favs, really...
 
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