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Subject: Rules 1.0 rss

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Stephen Tavener
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Pangolin Pandemonium 1.0
A race game like no other, in which, these armoured animals roll up into balls, and race around their hilly racetop. Stopping only for an occasional snout full of ants.

Requirements- 2 decks of playing cards
- about 30 tokens
(OR: 1 deck, 30 tokens, and a d12)
- One deck forms the track
- The other deck forms the risk deck

The track deck:
- Take out the 4 jacks; these will be the pangolins
- Take out the cards 1-7 in each suit. Shuffle these up, and lay them out in a circle to form the race track
- The rest of the cards from this deck are not used
- The Ace of Spades forms the start/finish line
- Choose a first player
- Starting with the last player, each player places their pangolin on or behind the finish line; pangolins cannot share a space on the track

The risk deck:- shuffle the deck of cards
(Variant: You can ditch the second deck and roll a d12 instead of turning a risk card. However, this is not within the rules of the competition, so pretend I didn't mention it.)

Play
Each turn consists of the following:
- move according to the card you're on
- turn over a risk card if you have two or more ant tokens at the end of your turn

The move
The card a pangolin is on represents the gradient of the hill at the current location. Black cards represent a downward gradient, and allow movement forwards; red cards represent an uphill gradient; and the poor pangolin is likely to roll backwards.

Movement is as follows:
- if you are on a black number card, move forward that many spaces
- if you are on a red number card, move back that many spaces
... however, a player may reduce their movement by foraging; take one ant token for each point not moved (the pangolin spends most fo the move searching for ants instead of rolling), or eat any number of collected ants to increase their movement by 1 per ant token spent

If you move onto an occupied space, you bump the opponent to the next space in the direction you're moving. This may cause a chain reaction in a multiplayer game. (Low interaction variant: you can't move onto an occupied space.)

The risk card
If a player ends their move with two or more ant tokens, they turn over the top risk card. If the risk card flipped is less than the number of ant tokens a player has, their pangolin has stomach ache; they move backwards a number of spaces equal to the difference between the card turned and the number of tokens they have.
There is no penalty for picture cards.

Game end
The first pangolin to complete one lap of the board wins. One lap should make for approximately a 10-minute game; play multiple laps if you want a longer game, or play with numbers 1-10.

Hidden Terrain Variant
Shuffle the track deck with only the Ace of Spades face up; deal the cards so only the AS is visible.
During play, players only turn over cards when they land on them. When placing tokens at the start of the game, players turn over cards behind the start line until they find one where they want to begin. Exposed cards remain visible for the entire game.

Longer Game
If you have a large table and want a longer game, use all the remaining cards for the race deck (A-10,Q,K in each suit). Picture cards all count as 1s of the appropriate colours.


Thanks to Sean for the theme!
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Stephen Tavener
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I'm playing with some alternate tracks. Any feedback on the following appreciated.

(1 deck)
Basic track: 4 x 1-8
Tough track: 4 x 1-6 + 2 x RED 7-10
Inclusive track: all cards except Jacks (= Pangolin) picture cards count as +/-1

(2 decks)
Basic: 8 x 1-4
Tapered: 8 x 1-2 + 6 x 3-4 + 4 x 5-6 + 2 x 7-8

(3 decks)
12 x 1-3
 
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