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Dreamblade» Forums » Variants

Subject: Has anyone tried d8s? rss

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M C
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Mount Dora
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I've bought a ton of dreamblade minis now, and I've played a few times and enjoyed it. I was thinking though. . . wouldn't the game be a little more interesting if d8s were used instead of d6s for spawn points. You would have a lower amount of no spawns due to lower odds of a one being rolled by either player, the average roll would go from 7 to 9, the roll possible total would change from 4 to 12 to 4 to 16 (remember we aren't counting ones) the main effect I see is that the high cost minis, especially the ones with very prohibitive spawn costs could come out more and you would go through your reserves faster. I would probably change the reserves to 17 or 18. . .

Any thoughts? It may be an out of print/dead CMG game, but still a darn good one.
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Bill
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Interesting idea -- I would like to hear how it works out,
 
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Joe Stude
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Started a post here, fat-fingered it, and lost it. I'll respond again, shorter and sweeter. I don't think it'd work out that well - here's why:

--Part of the strategy in Dreamblade revolves around deciding when to kill and when to disrupt. One reason NOT to kill is that it gives an opponent extra spawn points, which with a good spawn roll could result in the entrance of heavy hitters. With more spawn points to work with on average, I think this becomes less of a factor, and removing strategic depth is never good.

--one consequence of going through reserves faster is that the board could potentially be a lot busier, which could be interesting but could also result in flooding.

I'm a little leery about changing a mechanic like that when the entire game was balanced around d6... ya know?
 
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Michael Denman
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Katy
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I don't think this idea is for me. I like my games to be filled with tough decisions and minimizing resources is one way this comes about. The fewer figures I have to work with, the better. If the board fills up, it becomes too much of a dicefest. And as was just pointed out, kill decisions should be important as they are often the only way to get out the big guys. If you skew the dice totals up, then the warbands will just be made of bigger guys and the big guys just won't seem as special as they once were. No, sorry, but I just don't see why you'd really want to change this aspect of the game.
 
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Nate Parkes
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I think this is a fun idea. It would make it possible to drop an Unsated Ragedrake on round one. That's hilarious.

I could see giving this a try. A great idea for the variant thread.
 
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Darrell Goodridge
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I have an entire set of warbands dedicated to the d10 initiative die. I call them "Big Time" warbands.
 
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M C
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The d8 system works, its a variant, and we'll use it if we want to use warbands with more expensive creatures than a normal one (note we also increase war band size by one)


Another variant we've tried that is interesting but I haven't played around enough with is giving a player the option of choosing which die to roll from a d4, d6 or d8. The die choice is revealed at the same time.
 
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