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Subject: July 25 Design Diary Entry rss

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Rachel Simmons
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http://www.simmonsgames.com/products/Gettysburg/diary/Entry2...
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James Fung
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These last few design diaries have made me want the game more and more. It's torture that a release date isn't even set yet.

I was a little confused, however, by the graphics in this entry. The front and extended front are Areas, but the placement of the "F" and "X" make it look like you're marking positions or endpoints. I realize you're trying to mark the common face/endpoint used. Perhaps, when it comes time to making examples in the rulebook, you could add gray filled shapes to indicate the areas the unit exerts field of fire over?

Do roads affect movement? There's something about Chambersburg Pike cutting right on the corner of Belmont School that distracts me. Probably too used to roads through the middle of hexes, rivers between hexes, etc.
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Henri Harju
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Indeed. It looks like it won't play anything like NT, which is a good thing. My friend who played Bonaparte at Marengo before NT says he's having hard time unlearning it when playing NT.

Really looking forward to play this game.
 
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Dominik Derwiński
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The dev diares are great to read and made me realize GoG will be so much different from NT, that it won't be just another NT with Civil War decorations, rather a completely new game with different playing habits to develop. Which means I'm going to buy it, even though I am not a big Civil War fan. Really, great work!
 
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Something feels "off" about this for me...
I admit though, I have seen very little of the actual game at this point, but the Union unit continuously falling back like that doesn't feel right to me.

I also agree with James, the road feels awkward.


-Just some constructive criticism and something to think about, even if only for a moment, before you dismiss it.
 
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James Fung
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Archinerd wrote:
I admit though, I have seen very little of the actual game at this point, but the Union unit continuously falling back like that doesn't feel right to me.

Buford's objective this early in the battle was to delay the Confederate advance until Union infantry could take position further south, so the Union cavalry is "fighting" a delaying action by, presumably, not letting the Confederate unit use its full movement, which I believe Bowen is trying to show from the interaction of movement and field of fire rules. The cavalry could hold their ground, but the resulting battle probably won't go in their favor.
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Was George Orwell an Optimist?
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fusag wrote:
Buford's objective this early in the battle was to delay the Confederate advance until Union infantry could take position further south, so the Union cavalry is "fighting" a delaying action by, presumably, not letting the Confederate unit use its full movement, which I believe Bowen is trying to show from the interaction of movement and field of fire rules. The cavalry could hold their ground, but the resulting battle probably won't go in their favor.


Excellent analysis. Infantry couldn't engage cavalry if the cavalry chose to withdraw, and choosing to go toe to toe was likely to be suicidal.
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Dominik Derwiński
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Except that it looks infantry can delay in the same way as cavalry (so that doesn't depend on mobility). But perhaps that was the reality, that it was easier to withdraw while the enemy was preparing to attack.
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James Fung
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morvael wrote:
Except that it looks infantry can delay in the same way as cavalry (so that doesn't depend on mobility). But perhaps that was the reality, that it was easier to withdraw while the enemy was preparing to attack.

That's a good observation. Hopefully, more will be revealed when the combat design diary entry comes out.
 
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Did the withdrawal example state that infantry and cavalry operate identically?
 
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Dominik Derwiński
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Of course, that was not explained, all we know now is that you can't move into fire zone from far away. With that single rule there is now no difference in infantry or cavalry delaying actions. We'll have to wait for new diary to get more details. Surely cav will have it's special rules like in NT.
 
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My cone of silence is chafing me severely. gulp
 
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Rachel Simmons
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morvael wrote:
Except that it looks infantry can delay in the same way as cavalry


No, it can't. I would caution against drawing too many conclusions from a very limited example intended to teach only a few basic points. (I actually just added a postscript to the design diary entry for this very subject.)
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Thanks Bowen. This clears up any concerns I may or may not have had.
 
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Dominik Derwiński
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Thanks for the explanation.

I got used to the scientific presicion of your rules where every word, and it's position in the sentence, is important and I love it.

Don't blame us for trying to guess how the rules will work in different situations (which were not explained yet) as we know only a little part of them

edit: my guess would now go to the fact that infantry may have problems moving (disengaging) while occupying a position that is adjacent to an area that is in enemy field of fire.
 
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