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Subject: A torturous game that ends mercifully quick rss

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Robert Dorman
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Deerfield Beach
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Contents of the Box

The box contains:

1 Rule card
An hourglass timer
A clothespin
13 Torture cards
13 Foul cards
13 Spazz cards
13 Crank cards
13 Powder Puff cards
13 Laze cards

The box itself is larger than necessary, and the same contents could fit in a box probably 1/2 of the size.

Game Mechanics

The game of Fred is basically a card-based dare game. Players will draw cards in turn and try to complete the task on the card. If they complete the task, they typically receive credit (except in a few given cases), and play continues. The first to 4 credits wins. If one cannot complete a card, they are eliminated from the game.

There are different kinds of cards, as noted above.

Torture cards = uncomfortable tests
Foul cards = revolting tests
Spazz cards = awkward tests
Crank cards = mischievous tests
Powder Puff cards = easy tests
Laze cards = self serving tests

The Torture cards inevitably include pain, Foul's include body functions, etc etc. That is the gist of the game. It's very simple, but fails as a game mostly because most people would rather quit the game than complete any of the cards.

For example, a particular Foul card has you eating out the navel of the player of your choice. The vast majority of the time, most players would rather just lose. Another card, a Crank card has you call a friend of your parents and asking them about herpes treatments. Most people would gladly just rather lose. Within one turn, you could have 2 people out of the game. Another card has another player cut out a patch of hair. You get the point. Games end in one or two turns simply because people don't care enough to do the disgusting, painful, or embarrassing things on the cards.

From the games I have played, the player who ends up winning is the player who luckily grabs the freebie cards, or the easy ones. And even if you find people who would attempt most of the challenges, it still is nothing more than an expensive game of truth or dare.

Production Value

The box itself is pretty sturdy, and the cards are of pretty good quality. They have a unique art style. The clothespin and the timer both work. Sadly enough, these are probably the bright spots of the game.

Final Verdict

My final verdict on Fred is a resounding no. The game is a glorified version of truth and dare, and no game will last longer than 2-3 turns. Maybe by balancing the challenge cards, and weeding out the more ridiculous ones, the game would be playable. But then again, if you did that the game wouldn't be spectacular. As of now it's spectacularly bad.
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Lance Moody
United States
Mason
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In the new expansion, Fred also sues Martin Wallace.
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Sithrak - The god who hates you unconditionally
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mixmastercereal wrote:

For example, a particular Foul card has you eating out the navel of the player of your choice. The vast majority of the time, most players would rather just lose.

That's because the vast majority of the time you're playing on a table where your choices are these:

Rather than this:
 
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Robert Dorman
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Sometimes they'd rather lose than have you touch them, as well.
 
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