Recommend
10 
 Thumb up
 Hide
3 Posts

Age of Conan: The Strategy Board Game» Forums » Sessions

Subject: Speedy Conan rss

Your Tags: Add tags
Popular Tags: [View All]
Marcelo Prado Silva
Brazil
São Paulo
São Paulo
flag msg tools
badge
Avatar
mbmbmbmbmb
It was friday night and we met at a friends place to play a four players game of The Age of Conan. The Turan player had already played the game three times, the stygia conytroler four times and both the controlers of Hyperborea and aquilonia were playing the game for the first time, all nations picked randomly. The two first time players beeing seasoned board game veterans, did not take long to learn the rules.

Hyperborea started looking for safe spots for forts; got the first in Nordhein rather easily due to the presence and control of Conan and lost the second miserably in the Border Kingdoms province in an annoying display of bad luck in contest dice rolls. Did not make a single use of The Heart of Tammuz, due to the lack of any play-on-the-table cards.

Turan had a solid start aiming for towers building, tring to make the best possible use of The Cobra Crown ending the first era with three towers.

Aquilonia chose a preparation strategy, and even though finishing the first era with only a fort, he had a strong position for the emissaries and four army units in the last stage of the campaign for control of Zingara.

Stygia gathered a few adventure tokens trading for some gold/sorcery here and there but keeping the most monsters adventure tokens, so he could keep the Sword of Atlantis again in the second era. Failing to win a two actions military contest, stygia ended up with only two towers and two army units in the last stage of a campaign for control of the Black Kingdoms.

With a couple of lenght three and no lenght five adventures and because some fate dice rolls presented more than three court+Conan fate dices, the first era ended very fast, leaving the players with poor fate dice choices most of its time. Came the first Age change, players spent the earned gold as usual, mainly in troops, but there were a couple of emissaries and a few cards here and there. Biddings for the Artifacts made Turan and Hyperborea change control of their artifacts and made Stygia keep the Sword of Atlantis. Being the player with the least empire points, Stygia also gained the Conan Bonus card. Aquilonia has lost the bidding for The Heart of Tammuz and played the second era with no artifact or bonus. Only two objectives were fulfilled, giving one empire point for every player but the Stygia controler.

Hyperborea started the era using the few intrigue actions that showed up and was able to get two towers for himself. For military actions, he sieged down a fort that Turan just raised in the Tundra province colecting one Crom count the Dead token. The use of Conan and Conan's actions turned Hyperborea in the uncontestable owner of the Cobra Crown.

Turan made use of the military actions to control both wild provinces near him: Ghulistan and Tundra. He built one more tower this era and that was all for his buildings. Again, Turan tried to make the best use of his artifact and played three play-on-the-tables cards. Every time he had the chance to grab an adventure token, he traded it for gold or sorcery, keeping only woman tokens enought to grant him the leadership in this contest.

Despite the slow start, Aquilonia played a nice second era, raising one more fort, one tower and returning to neutral a costal tower, denying Stygia the fulfillment of a two points objective. He started amassing monsters adventure tokens and eventualy stole the top position from Stygia too.

Stygia used two military actions, one to finaly grab the Black Kingdoms and the other to siege down a tower from Turan in Khoraja colecting one Crom count the Dead token. With the abnormal amount of court+Conan actions he gathered a handful of strategy and nation cards and traded adventure tokens for gold and sorcery never being able to grab monster tokens enought to be the one with the most.

The second era went on even faster than the first did, mainly due to the high number of court+Conan dices in almost all the fate dices rolls but also there were no lenght five and one lenght three adventure. There was no roll with less than three court+Conan dices being one of them with five such dices. This made the sense of urgency so strong, that it seemed there were never a good fate dice choice. During this era change, there were less military units buying and a little more card drawing. The control of the Sword of Atlantis changed from Stygia to Aquilonia and both the other players kept their artifacts. Stygia was still the player with the least empire points so he controled the Conan bonus again. Once more Stygia got no empire points from the only two objectives completed. Aquilonia got one empire point and the others got two each.

The third era ended abruptly with the end of the first adventure, when Hyperborea crowned Conan. Players could build one more fort each and Stygia sieged down a tower from Aquilonia grabbing the second Crom count the Dead. As only Hyperborea was counting the bonus from adventure tokens, he was the winner of the game with more points than the others, Turan came second, Aquilonia third and me playing Stygia in the last.

This was a very different experience than the other sessions of The Age of Conan for me because the game played too fast and I had a feeling that no matter what I tried, I would not be able to keep up with the pace. Lesson learnt, look forward to the next chance.
5 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Zee Garcia
United States
Homestead
Florida
flag msg tools
badge
Board Game Blender!
Avatar
mb
How long would you say the session lasted?
1 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Marcelo Prado Silva
Brazil
São Paulo
São Paulo
flag msg tools
badge
Avatar
mbmbmbmbmb
zunyer wrote:
How long would you say the session lasted?


It lasted for about four hours, give or take. Well, my gaming group spends way more time then it takes to normal people to play, have that in mind.
1 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Front Page | Welcome | Contact | Privacy Policy | Terms of Service | Advertise | Support BGG | Feeds RSS
Geekdo, BoardGameGeek, the Geekdo logo, and the BoardGameGeek logo are trademarks of BoardGameGeek, LLC.