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Subject: Requesting play-testers rss

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Bryan Jonker
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http://h1.ripway.com/odheirre/city_in_the_wilderness.zip

This is a print-and-play game. I'm concerned I'm doing way too much, but things seemed to move pretty quickly during the playtest.

The zip file includes all the PDFs needed and the rules. You'll need poker chips and six-sided dice as well.

Suggestions to make this better? Thanks in advance.
 
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Michael Barlow
Canada
Stratford
Ontario
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No one takes the time to read anymore.
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The game is a semi-co-operative for 3 - 8 players. Players play district managers working to possibly defend the City from hordes of menacing smelly zombies, dire puppies, shadow hounds, arsonists, assorted hags, and even a few dragons.
Graphics free. Looks hilarious.

I'll dig up two of my alter egos to give this a whirl.
 
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Nick Hayes
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Los Angeles
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Did someone say Puppies of Tindalos?
 
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Alan Monroe
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Columbus
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Skimmed over the rules. I'm not seeing the point of Blank Goals. What am I missing?
 
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Bryan Jonker
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No problem -- basically, it forces a person to take a goal he/she would normally not take (like a Traitor goal).

A person chooses a green (usually helpful) and red (usually not helpful) goal. If the green is a "Blank Goal", then they'd be forced to take the red goal.
 
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Bryan Jonker
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Cool -- appreciate any feedback. Thanks.
 
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Sithrak - The god who hates you unconditionally
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Looks nice, but I don't think I'll have the opportunity of trying this any time soon. However, a few comments from looking over the file:

1) Something's not quite right with the embedded font, my pdf-reader can't extract it from the file, so the text looks a little strange and stretched (Guess it uses some standard font).

2) I know the cards are not final, but I think it would help usability a lot if you'd color code the backgrounds of the card titles, something like light red for monsters, light brown for buildings etc...
 
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