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Hornet Leader II» Forums » Rules

Subject: Bandit & Site modifiers rss

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Mike NZ
New Zealand
LOTR
New Zealand
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I'm tired long day but my Korea attack has come to a halt...minor lapse of rule confusion...Site & Bandit modifiers...These mods are a '+' right...soo...so they are minus from the Weapons to hit number before rolling? (Gawd I hope I've been doing it right! blush)
 
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Ian Wakeham
United Kingdom
Chester
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I presume you're talking about the number in the white circle on the bandits and sites.

ADD this number to any Hornet weapon attack rolls you make against a particular bandit or site.

For example, you're attacking a MiG-23 (modifier: +1) with an AIM-9 (6 to hit). Roll 6 or more and you destroy the bandit. Roll a 5 and you'll still destroy it as you've got the +1 modifier.

Alternatively, you're attacking a 23mm (modifier: -1) with a Mk 83 (3/7/10 to hit). Taking into account the -1 modifier, you're going to have to roll at least a 4 to score a hit.
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Mike NZ
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Yes the white circle mods...Thanks! (blush) cool
 
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