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Subject: Most Hated Game Theme rss

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Kenny VenOsdel
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One thing I really get into in all the games I play is the theme of the game. I actually enjoy the cheesy intros printed in the front of the rule books and have fun pretending I am an actual Viking, farmer, engineer, or whatever. This got me thinking, what do I think the WORST idea for a theme would be? What theme of game would ensure that almost all gamers would hate the game despite how well the mechanics or interactions may be? Please post your ideas on likely to be hated themes here, I am excited to see how many terrible ideas people can come up with!

My idea would be an economy/city development game based in Middle Earth. Players take the role of Sharkey (Saruman) and are tasked with developing the beautiful Shire into a productive region full of industry and shabby, drab brick buildings. Whoever can turn the Shire from a lazy land into the most productive wins! (At the end of the game there may be some form of "battle" where players attempt to eliminate/imprison Frodo and his gang as they return from their travels.

Through the course of the game players would have to remove trees and houses to make room for buildings, impose rules and coerce sheriffs to enforce them, and other nasty actions. A possible variant design would be everyone shares the map and gets points for building buildings and such. In this version everyone develops together. Maybe bonus points could go to whoever digs up the Gaffers taters etc...

Happy Posting!
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Marshall Miller
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An educational game where you practice geek-modding skills while passing around blurry game pictures.
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Doc Bullseye
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kvenosdel wrote:
Players take the role of Sharkey (Saruman) and are tasked with developing the beautiful Shire into a productive region full of industry and shabby, drab brick buildings.


If you can't get the license, you could always retheme the game with revamping Italian cities with Mussolini's "new Roman" look.
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Donald Acker
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Dominion's theme, however one might describe it.
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Kenny VenOsdel
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One could also include Puerto Rico's theme. How come all the colonists are brown and are obtained from a ship that sails presumably across the ocean?
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Matthew LaClair
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Quote:
What theme of game would ensure that almost all gamers would hate the game despite how well the mechanics or interactions may be?


Dude, there's already a game about containers, and it's called Container. People have given it 10s. A lot of people. Based on this fact alone, what you're proposing is impossible.

If I made a game about hospitals, and called it Bedpan, or Colostomy Bag, there'd still be some maniac on here giving it a 10.
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Mike Thompson
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kvenosdel wrote:

My idea would be an economy/city development game based in Middle Earth. Players take the role of Sharkey (Saruman) and are tasked with developing the beautiful Shire into a productive region full of industry and shabby, drab brick buildings. Whoever can turn the Shire from a lazy land into the most productive wins! (At the end of the game there may be some form of "battle" where players attempt to eliminate/imprison Frodo and his gang as they return from their travels.

Through the course of the game players would have to remove trees and houses to make room for buildings, impose rules and coerce sheriffs to enforce them, and other nasty actions. A possible variant design would be everyone shares the map and gets points for building buildings and such. In this version everyone develops together. Maybe bonus points could go to whoever digs up the Gaffers taters etc...


Ummm... I TOTALLY want to play this game now. Honestly, that sounds like a pretty good theme to me. Which I guess means that you lose?


Hehe, but to contribute my own idea: public school custodian. Cleanest blackboards and shiniest floors wins!
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Matt Lee
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Okay, let's go with really boring themes. How about a game where you are political parties trying to sway the country's opinions towards your goals.....hmmm...Well, how about a struggling farmer family who try to grow their farm while staying fed.....umm....

I know! Train company owners who must build their empire by selling stocks that they must pay out while using that income to build their connections and get goods delivered? Damn....Art dealers trying to make money by selling valueless paintings and making their collection much more valuable?

Okay...I got nothin....
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Leo Zappa
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How about a game where the players are central planners for the Soviet government circa 1953? Each player must attempt to complete the building of drab concrete apartment buildings, dingy warehouses, and foul, pollution-belching factories. Players would have to build the required structures according to the Five Year Plan using as little money as possible, while pocketing the left-overs, which each player would use to build their own dachas on the Black Sea. The first player to complete his minimum required structures according to the Five Year plan and move into his dacha without being purged by the Politburo is the winner.

The game would be called "Five Year Plan", and would be published in black and white - no color, except for the cover.

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Read the rulebook, plan for all contingencies, and…read the rulebook again.
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I don't think you have to make anything up. Here are some I've gnashed my teeth over:

1. Bidding in Ancient Egypt

2. Bidding in the Renaissance

3. Bidding in the Industrial Age
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Steven Parsonage
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How about a game where you just sit around and express your warm fuzzy feelings, like in this game:

http://www.boardgamegeek.com/image/281918

the thematic twist being, you can only express your feelings about this one other game:

http://www.boardgamegeek.com/image/31816

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Steven Parsonage
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For wargamers who are sticklers for historical accuracy, how about:

Hitler's last Muggle:

Manstein vs. Harry Potter,
Kharkov, 1943.
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Jason Daly
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I've worked in libraries for a long time, and there's one never-ending task in every library that's so boring that after about 30 minutes of it, I would hope the bookshelves collapsed on me so that I could escape, even if it was to the emergency room. So my game would be Library Page. This is a simulation of shelving books in a library. You get points for quickly and accurately filing books according to the Dewey decimal system. In Advanced Library Page you would use the Library of Congress system, which would make it confusing as well as boring. Now that's a game I'd never play.
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Einmal ist keinmal
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Cthulhu 500



This combination of shitty themes wins hands down. devil
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Brandon
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Desiderata wrote:
Cthulhu 500



This combination of shitty themes wins hands down. devil


Where's my thumbs down button?

But as long as a game HAS a theme, particularly an interesting one, I'm pretty much happy. There's nothing that kills the proverbial game-boner for me than something that comes in a box that looks like the cover of a history book.
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Matthew Kloth
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Standing In Line: The Game


Now that I think of it, I could probably make a good game out of this. There are card games with line type mechanics (Guillotine, that mobster one I can't think of). Cutting in line, pee breaks, braving the elements, shenanigans while sleeping. You could make it "wacky" and add in all kinds of crazy stuff. Make it standing in line for a new nerdy movie. Then you can have riots starting from Star Trek vs Star Wars. Aliens could abduct somebody in their sleep. There could be a "move barricade" card.

I bet I could turn anything into an interesting game.
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J
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Worst themes ever!:

Auto Mechanic: Oil change expansion

Molasses in January

Janitor: The Splattering



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Jevon Heath
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Go on 'head get down with it.
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I can't think of a way to make a viable game with a scrapbooking theme, and I'm pretty sure I wouldn't want to play such a game if someone did come up with one.
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CyanideNow wrote:
Hehe, but to contribute my own idea: public school custodian. Cleanest blackboards and shiniest floors wins!

How about School, the game in which you have to sit through boring classes, take pointless exams and the playing time is 12 years.
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Pell Bort
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Shia LeBoeuf. I'm sick to death of all the Shia LeBoeuf-themed games out there. ENOEUF!
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Erik Syvertsen
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How about Vista Panic!, a game where players must constantly seek to upgrade their Windows Vista-equipped computers, while dealing with compatability issues, patches, and security flaws? To add realism, player turns would take minutes, even hours, to simulate the update download/install process.

Unfortunately, I have unwillingly played this game; it's really as boring as it sounds...
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Second in a one horse race
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Cardboard rocks. It's just not the same on iOS.
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F&%K YOU, DODGEBALL!!!
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Quote:


If I made a game about hospitals, and called it Bedpan, or Colostomy Bag, there'd still be some maniac on here giving it a 10.


Where can I buy this game??!!
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Second in a one horse race
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Cardboard rocks. It's just not the same on iOS.
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desertfox2004 wrote:
How about a game where the players are central planners for the Soviet government circa 1953? Each player must attempt to complete the building of drab concrete apartment buildings, dingy warehouses, and foul, pollution-belching factories. Players would have to build the required structures according to the Five Year Plan using as little money as possible, while pocketing the left-overs, which each player would use to build their own dachas on the Black Sea. The first player to complete his minimum required structures according to the Five Year plan and move into his dacha without being purged by the Politburo is the winner.

The game would be called "Five Year Plan", and would be published in black and white - no color, except for the cover.



Isn't this just a re-theme of Caylus??ninja
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Green Dan
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MusedFable wrote:
 


Standing In Line: The Game


Now that I think of it, I could probably make a good game out of this.


This is actually a national sport in England.
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Wim van Gruisen
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kvenosdel wrote:
One could also include Puerto Rico's theme. How come all the colonists [...] are obtained from a ship that sails presumably across the ocean?

Yes. We all know that the colonists to the Americas came by plane, after all. And not from over the ocean, but ... errm ... from the North Pole?
 
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