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Subject: Alright I need help. I'm obviously doing something wrong. rss

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Ian Thatcher

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Alright who can find out what i'm doing wrong. I played my second solo game and tried to record my moves so that i can make sure i'm playing this game right.

I played it as though i was playing it for the first time so no occupation cards in play. Please find where i'm making my errors based on rules. Obviously the strategy isn't by any means perfect.

Round 1: Sheep
Take 1 grain
Occupation: clay mixer (Recieve 2 additional clay whenever i take clay)

Round 2:Major/Minor
Take 1 grain
Minor: Market (convert grain to veg)

Round 3:Build Fence
Take 3+2 clay(clay mixer)
Major:cooking hearth (-4 clay)

Round 4:Sow/Bake
Sheep (4) convert 3 into 6 food
Wood(8)

Harvest -6 Food
--------------
Round 5:stone
Fishing-5 food
Occupation: (plow maker) (-1 food)

Round 6:Family growth
Plow field +2 (-2 food)
Sow veggie and grain

Round 7:Renovation
Stone (3)
Minor improvement: Axe (-1 wood -1 stone) (wood rooms cost 2/2)

Harvest: Recieve 1 veggie+1 Grain
Turn sheep and veggie into food=5 food
Pay 6 food=1 remains

Round 8:Boar
Reed (8)
Sheep (4)=8 food

Round 9:Veggie
Build 3 rooms (-6 wood -6 reed)
Family growth +Beanfeild

Harvest: Take 1 grain and 1 veggie
Pay 7 food: 2 remains

Round 10:Cattle
Occupation: Stablehand (-1 food)
+ I wasn't sure about this card because it made it seem like i would get a stable for every fence i built. So would i get 4 stables by building four fences (=4 wood?) I didn't play it this way but i wondered Instead i just added a stable for every fence i built (turn used)
Family growth+Half timbered house (-1 wood, clay, reed -2 stone)
Wood (12)

Round 11:stone
Fishing (6)
Sow 2 grain and 1 veggie (on beanfeild)
Family growth+Drinking trough (-2 wood) Pastures can hold 2 more animals
Wild boar (4)=12 food

Harvest
Recieve 3 grain+1 veggie
-13 food (6 remains)

Round 12low/sow
Occupation (-1 food) Conservator (upgrade directly to stone room
w/o clay)
Stone (5)
Renovation +quarry (-5 stone -1 reed)
Sow 2 grain:
Build fence (7 wood)=Free stable

Round 13:Famly growth
Occupatioin (master builder) -1 food (extra room)
Stone (3)
Major occupation (well) (-3 stone -1 wood)
Sheep (6)
Cattle (4)
Take 2 cattle and 2 sheep and convert into 12 food (16 total)

Harvest: Recieve 2 sheep 1 cow
2 grain 1 veggie
Pay food 15 (1 remains)

Round 14: renovation
-occupation (Lord of Manor) -1 food
Bake 3 grain=9 food
Fence (3 wood) +free stable
Boar (3)
Plow and sow ( 2 feilds -1 food) sow 2 grains and sow 2 veggies (1 on beanfeild)

Turn 2 pigs into 6 food
Turn cow into 4 food
----------
So i end the game with 3 extra food
I have 5 feilds for 4+1(lord of manor)
3 fences:3 points
8 grain:4+1
4 veggies: 4+1
8 sheep:4+1
1 boar:1
3 cattle:2
1 empty space:-1
2 stabled fences:2
6 stone rooms:12+6 (half timbered house)
5 family:15

1 vp drinking trough
1vp beanfield
2vp quarry
4 vp well
1 vp cooking heath

69 points total assuming i shouldnt have had 2 more stables in which case i would have 71



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B C Z
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Why do you believe that 69 is a poor score?

What do you think you're doing wrong?
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Nate Johnson
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Thief22 wrote:


Harvest: Recieve 2 sheep 1 cow



Here is a couple mistakes, I think. You never get more than 1 of any animal type in a harvest. And its I before E except after C. That second one may be beside the point, though.
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Nate Johnson
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Thief22 wrote:

Round 10:Cattle
Occupation: Stablehand (-1 food)
+ I wasn't sure about this card because it made it seem like i would get a stable for every fence i built. So would i get 4 stables by building four fences (=4 wood?) I didn't play it this way but i wondered Instead i just added a stable for every fence i built (turn used)
Family growth+Half timbered house (-1 wood, clay, reed -2 stone)
Wood (12)


You played this right; one stable for each fencing action, not for each fence.
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Sean
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Limey Sponge wrote:
Thief22 wrote:


Harvest: Recieve 2 sheep 1 cow



Here is a couple mistakes, I think. You never get more than 1 of any animal type in a harvest. And its I before E except after C.


It is "I before E except after C." But then again you probably meant "Here ARE a couple OF mistakes," not "Here IS a couple mistakes."
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Sam Carroll
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Limey Sponge wrote:
Thief22 wrote:


Harvest: Recieve 2 sheep 1 cow



And its I before E except after C


. . . except in words like "neighbor" and "weigh"!
 
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Chris Ferejohn
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spartax wrote:
Limey Sponge wrote:
Thief22 wrote:


Harvest: Recieve 2 sheep 1 cow



And its I before E except after C


. . . except in words like "neighbor" and "weigh"!


...and "weird" cuz it's weird.
 
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Nate Johnson
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Harrelson wrote:
Limey Sponge wrote:
Thief22 wrote:


Harvest: Recieve 2 sheep 1 cow



Here is a couple mistakes, I think. You never get more than 1 of any animal type in a harvest. And its I before E except after C.


It is "I before E except after C." But then again you probably meant "Here ARE a couple OF mistakes," not "Here IS a couple mistakes."


And . . . I provided a couple of mistakes in the very sentence where I said they would be. Taa-da! Thank you for pointing out my self-referential genius. I hate having explain how clever I am all the time. For some reason, my 6-year-old doesn't believe me.
 
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Ian Thatcher

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Yea its' not that i think 69 is a poor score (although based on the way i was playing there is plenty of room for improvement)

I just want to verify that i'm not cheating to get that score!

Thanks for verfiying my idea about the fence and stables.

Also can someone else verify that you only get 1 animal of any type during a harvest. So if i have 10 sheep i only get 1 sheep during harvest not 5?

Beyond that if anyone else can find any rules i might have broken i can appreciate it. I honetly don't care about the spelling because this #1 is an internet forum and number 2 it was 6 something in the morning.
 
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Nicholas Collins
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Quote:
Also can someone else verify that you only get 1 animal of any type during a harvest. So if i have 10 sheep i only get 1 sheep during harvest not 5?

That's right, you only get one sheep, not five. There is an occupation which will let you get two, though; unfortunately I don't remember what it's called.
 
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Jason Gische
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Overall this looks like you played a good game. I see a few places where you could probably have been more efficient, but nothing too major.

Thief22 wrote:
Alright who can find out what i'm doing wrong. I played my second solo game and tried to record my moves so that i can make sure i'm playing this game right.

I played it as though i was playing it for the first time so no occupation cards in play. Please find where i'm making my errors based on rules. Obviously the strategy isn't by any means perfect.

Round 1: Sheep
Take 1 grain
Occupation: clay mixer (Recieve 2 additional clay whenever i take clay)
This is a much better occupation in multi-player games than it is in 1p, since in 1p you try to take resources from accumulating spaces as few times as possible. In fact, you only took clay once in the entire game, mainly because you had the Conservator occupation. But you knew that beforehand, so I don't think the clay mixer was a particularly useful play for this game.

Quote:
Round 2:Major/Minor
Take 1 grain
Minor: Market (convert grain to veg)

Round 3:Build Fence
Take 3+2 clay(clay mixer)
Major:cooking hearth (-4 clay)
Okay, you wanted the extra clay so you could build a cooking hearth early. Since you're only cooking sheep, though, the fireplace is just as good and only costs 2 clay. You can upgrade to (or build outright) a cooking hearth later.

Quote:
Round 4:Sow/Bake
Sheep (4) convert 3 into 6 food
Wood(8)
Why do you take the wood here? You don't use it for several more turns. Might as well let it continue to accumulate, and then you'd have enough to build stables when you expand your house.

Quote:
Harvest -6 Food
--------------
Round 5:stone
Fishing-5 food
Occupation: (plow maker) (-1 food)

Round 6:Family growth
Plow field +2 (-2 food)
Sow veggie and grain

Round 7:Renovation
Stone (3)
Minor improvement: Axe (-1 wood -1 stone) (wood rooms cost 2/2)
Since you did get the wood in round 4, you might have been better served doing these two moves in round 5. (Yes, you'd only get 1 stone, but 1 is all you needed to play the Axe, and you take the stone space again later so you would experience no overall stone loss.) Then you could have spent round 6 getting reed (6) and expanding your house, then round 7 taking family growth and Fishing for 7 food. That would give you a two turn advantage on having the additional family member over what you played. It delays your ability to harvest produce until the following harvest, however.

Quote:
Harvest: Recieve 1 veggie+1 Grain
Turn sheep and veggie into food=5 food
Pay 6 food=1 remains

Round 8:Boar
Reed (8)
Sheep (4)=8 food

Round 9:Veggie
Build 3 rooms (-6 wood -6 reed)
Family growth +Beanfeild

Harvest: Take 1 grain and 1 veggie
Pay 7 food: 2 remains

Round 10:Cattle
Occupation: Stablehand (-1 food)
+ I wasn't sure about this card because it made it seem like i would get a stable for every fence i built. So would i get 4 stables by building four fences (=4 wood?) I didn't play it this way but i wondered Instead i just added a stable for every fence i built (turn used)
Family growth+Half timbered house (-1 wood, clay, reed -2 stone)
Wood (12)
It's probably not worth it to bother playing the Stablehand unless you have some other reason to Fence multiple times.

Quote:
Round 11:stone
Fishing (6)
Sow 2 grain and 1 veggie (on beanfeild)
Family growth+Drinking trough (-2 wood) Pastures can hold 2 more animals
Wild boar (4)=12 food

Harvest
Recieve 3 grain+1 veggie
-13 food (6 remains)

Round 12low/sow
Occupation (-1 food) Conservator (upgrade directly to stone room
w/o clay)
Stone (5)
Renovation +quarry (-5 stone -1 reed)
Sow 2 grain:
Build fence (7 wood)=Free stable

Round 13:Famly growth
Occupatioin (master builder) -1 food (extra room)
Stone (3)
Major occupation (well) (-3 stone -1 wood)
Sheep (6)
Cattle (4)
Take 2 cattle and 2 sheep and convert into 12 food (16 total)

Harvest: Recieve 2 sheep 1 cow
2 grain 1 veggie
Pay food 15 (1 remains)

Round 14: renovation
-occupation (Lord of Manor) -1 food
Bake 3 grain=9 food
Fence (3 wood) +free stable
Boar (3)
Plow and sow ( 2 feilds -1 food) sow 2 grains and sow 2 veggies (1 on beanfeild)

Turn 2 pigs into 6 food
Turn cow into 4 food
----------
So i end the game with 3 extra food
I have 5 feilds for 4+1(lord of manor)
3 fences:3 points
8 grain:4+1
4 veggies: 4+1
8 sheep:4+1
1 boar:1
3 cattle:2
1 empty space:-1
2 stabled fences:2
6 stone rooms:12+6 (half timbered house)
5 family:15

1 vp drinking trough
1vp beanfield
2vp quarry
4 vp well
1 vp cooking heath

69 points total assuming i shouldnt have had 2 more stables in which case i would have 71

Note that for most of my comments I didn't try to replay the entire game, so some unnamed moves might have needed adjusting in order for my specific commentary to be completely applicable.

One general thing I noted is that you never took the day laborer in the early game. I have found that this is a useful placeholder action, where you want to do something useful but you don't want to take a spot that has accumulating resources (because you're just going to have to take it again later.) Note that taking day laborer on turn 4 and Fishing on turn 10 nets you more food than taking Fishing on turns 4 and 10 (12>10.) If 2 food is enough to survive in the early game, this can be a good choice.

Anyway, 69 points is more than respectable for a first round of the 1p game. Nicely done.
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Mike T
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Quote:
Plow field +2 (-2 food)


If this means you paid 2 food to the Plow Maker for a total of 3 plowed fields, you did it wrong: he only lets you pay 1 food for 1 extra field each time you plow.

Quote:
Harvest: Recieve 2 sheep 1 cow


You definitely only receive 1 sheep from breeding, no matter how many you have.
 
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Bryan Maxwell
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Thief22 wrote:


Also can someone else verify that you only get 1 animal of any type during a harvest. So if i have 10 sheep i only get 1 sheep during harvest not 5?


That's correct, you gain 1 baby during harvest no matter how many of a given type of animal you have. My playgroup raised their eyebrows at this until I explained that "It's a gangbang situation." Problem solved.
 
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Ian Thatcher

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Thank you so much everyone! Obviously i did a fairly decent job of sticking too the rules and it didn't make a huge difference in my score on the one error i did make.

Also special thanks to jason for critiquing my play. I know by no means was it ideal and i know that i could work out some better plays next time. It seems the biggest factor into the game is obviously the cards. I know you shouldn't try and let the cards decide your game but they make such a huge difference.

So from here if i want to play a second game i keep one occupation card that i played (of my choice?) and get another 6. That one is in play at the start of the game but i have to pay the 1 food for the "1st" occupation card i play. Is that right? Also what occupation card would you reccomend that i keep?
 
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Ian Thatcher

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Another question and this wouldn't really apply to a single player game but in a multiplayer game if i decide to take animals i have the option of turning them into food if i don't have the space. However if i can build a fence or stables before then end of the round can i simply keep the animals off to the side before the end of the round and then for whatever reason if i wasn't able to accomidate them then could i turn them into food?


In a single player game i can just build the fence first but in a multiplayer game suppose there are 4 sheep on the board and i want to take them before somebody else but i don't have the room to accomidate them yet....(but i do have a device to turn them into food if for whatever reason someone takes the fence or stable space.)
 
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Joseph Cochran
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Thief22 wrote:
Another question and this wouldn't really apply to a single player game but in a multiplayer game if i decide to take animals i have the option of turning them into food if i don't have the space. However if i can build a fence or stables before then end of the round can i simply keep the animals off to the side before the end of the round and then for whatever reason if i wasn't able to accomidate them then could i turn them into food?


In a single player game i can just build the fence first but in a multiplayer game suppose there are 4 sheep on the board and i want to take them before somebody else but i don't have the room to accomidate them yet....(but i do have a device to turn them into food if for whatever reason someone takes the fence or stable space.)


Use them or lose them immediately. That's part of the game that makes multiplayer interesting: you have to deal with the possibility that people will take your action and in doing so (accidentally or intentionally) mess up your plans. You have to take the risk that they will not be there or you have to commit to eating them, you don't get to plan on 100% certainties.

Darn people, messing up the plan..... shake
 
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Jason Gische
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Thief22 wrote:
So from here if i want to play a second game i keep one occupation card that i played (of my choice?) and get another 6. That one is in play at the start of the game but i have to pay the 1 food for the "1st" occupation card i play. Is that right? Also what occupation card would you reccomend that i keep?


That is correct.

Regarding which to keep, it is interesting that your best occupations, by far, are the ones you played later in the game. Conservator, Master Builder, Lord of the Manor are all very good cards, but unfortunately, they all help only/mostly with points, not with getting your engine started.

Conservator - will save you 1 reed plus 2-5 clay (depending on when you renovate), AND saves you an action. Worth 2-5 points, probably 5.
Master Builder - saves you 7 resources (2 reed + 5 w/c/s) unless you have another card that reduces the cost of building rooms. Worth 0-2 points for the room plus 1 point for using up an empty space. Forces you to build 5 rooms. Note that if you build a 5th room while you still have a clay house, your renovation will now cost an additional stone. If you built the 5th room while still a wood house, your renovations will not cost an additional clay AND stone. So you're not necessarily saving 7 resources, it might be only 6 or 5.
Lord of the Manor - doesn't save you anything, but can be worth up to 8 points (you were able to get 4 points out of it in your first round.)

I'd go with the Conservator because of the combination of resources and action saved. This is usually a great card, and it only gets weakened if you have a card that gives you a plethora of clay. Even then, you still save the action.
 
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