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Subject: COLORITO?: session 1 rss

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lotus dweller
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We extrapolated from the games BGG description, but did we get to play Colorito?

With the newly uploaded board, some numbered stickers on small poker chips and the game description given on BGG, we set out to play Colorito.

Kinda exciting, wondering when this game was last played. Has it even been played this millennium?

After roughly 8 moves things began to look grim - no further moves were obvious.
To get to this sorry point we had made various assumptions.
1. Orthogonal moves only.
2. Jumping of your own pieces is OK
3. Jumping multiple pieces in one bound in a (orthogonal) straight line is OK
4. Direction changes at the touch down space of jumps are OK.
5. "Slide and jump" is OK, "Jump and slide" is not.
6. "Slide" to space with colour of piece or white space is OK.
7. "Jump" to space with colour of piece or white space is OK.
8. "Touch down" space/s for multiple section jumps can be any colour. (Final space must be colour of piece or white.)
9. Jumps are only allowed if they result in net forward movement.

The possibility that the colour pairs are specific, that Red and Blue must be played together (and Yellow and Green paired) was recognised. (This would correspond to "Red and Brown" and "Yellow and Blue/Green" on the old board.)
Also by this point the arrangement of the coloured spaces on the board had resolved itself, from a mass of pretty colours, into columns of either "Red and Blue" or of "Yellow and Green".

We decided to give each player pieces of one of these colour pairs.
(If this is correct then the layout of the pieces shown on the BGG images of the old board is misleading.)

With this change, and using the assumptions given above, things began to move and fairly soon we each had pieces travelling from one end of the board to the other, jumping over long lines of pieces of our own colours. The interaction, in the form of blocking the landing space, appeared confined to the white spaces that form the rows at the ends of the board.

Soon, after some 10 minutes, the importance and difficulty of "packing" the pieces onto their new correct spaces efficiently became obvious. Minor adjustments and re-shuffling of pieces produced the desired results.

And then, after the dazzling multi-coloured board, the fog of the new and the fear of being jammed in the end-game, came a curious finishing of both players on consecutive turns. Very unexpected.

I am unsure if we played Colorito. What we played could be summed up in one word. Pleasant.


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Daniel Danzer
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Pinook wrote:
Also by this point the arrangement of the coloured spaces on the board had resolved itself, from a mass of pretty colours, into columns of either "Red and Blue" or of "Yellow and Green".

We decided to give each player pieces of one of these colour pairs.
(If this is correct then the layout of the pieces shown on the BGG images of the old board is misleading.)

Nice attempt to "solve" this. I make my own board and pieces now and have a look at this.

As it says in the rules sheet in the piocture gallery, there are two possible colour pairings for the players, one equals the one you decided to play - different from the picture of the board. I am curious about the different games played with the two possible combinations ...

We will see!
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lotus dweller
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edit: I see we made another assumption - I've added it to the initial list.
See above.

We have not yet explored the end game accurately as we have forgotten to apply "jumps must result in net forward movement of the jumping piece" when trying to get order and "pack" all the pieces onto their finishing spaces.
 
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lotus dweller
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We tried with "Red and Green" and "Yellow and Blue". We needed to change "Slide and Jump" to "Jump and Slide" for this to be workable, if we kept using the other assumptions above.
 
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lotus dweller
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Last game we tried allowing diagonal moves.
It certainly opened up the number of possible moves dramatically while the board centre was populated. A lot quicker game that way. Perhaps less pleasant though?
 
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