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Subject: What I would like to see in Battlelore's future expansions rss

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Anastasios Kyparissidis
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With BattleLore: Heroes Expansion approaching fast, my interest in the Battlelore gaming system has suddenly reached new heights. I often catch myself daydreaming about the endless paths that future expansions could take upon. Before going any further I must acknowledge that this subject has already been extensively discussed upon. I must pay special tribute to the following posts

http://www.boardgamegeek.com/thread/373155

http://www.boardgamegeek.com/geeklist/34219

which delve upon the subject considerably. I would humbly like to offer my own thoughts on the subject.

a) New Races: When expansions about Battlelore are discussed the first thing which always pops up is the issue of new races. I think that the time is ripe for us to witness two new races, just as the Dwarves and the Goblins where introduced as an opposing couple. I would like to think that the next such duo would be the ELVES vs the UNDEAD.

The elves could be loosely modeled around the Welsh or the English if Fantasy Flight was to keep up the history - fantasy nexus alive. Nimble and agile, armed with the longbow as standard equipment we could see blue or even red archer units with a twist: instead of the usual complement of four archers per unit we could have 3. We could see Elven scout units gain battle dice when attacking in or through a forest for instance. We could see a racial ability such as "when an archer scores a special strike roll ONLY ONE extra combat dice". Naturally one can write ideas to fill endless pages so I'll leave it at that.

The Undead could be associated with the German Holy Roman Empire of the period. Now historically the Germans didn't much interfere with the Hundred Years War but we won't let that trouble us. This is a fantasy land after all. Since the undead are assumed to be "spawned" units controlled by a dark power they could have a racial ability such as "once per turn an undead unit can be ordered out of section". We could also see nice new units such as shock undead knights with the following fear inspired ability: for each black flag rolled, roll a battle dice. If a colored helmet appears score a hit

b) Campaign setting: I think the time is ripe for a non linear campaign setting. I think Fantasy Flight has enjoyed considerable success in this matter with their Descent: The Road to Legend tittle, where they managed to give Descent a workable campaign setting. Perhaps a new type of token could be introduced (say for instance "renown") which can be won by defeating enemy units or by achieving battle specific objectives (capture a certain bridge for instance). Renown could be spent in a campaign setting to perhaps acquire new specialist cards or to buy more effective munitions for certain units (like the new upgrade the goblin slingers got), flag upgrades for units, artifact acquisition and so on. Again, the possibilities for future expansions are practically limitless in this area.

c) Medieval artillery units: I would like to see Trebuchets, Catapults, Ballistas, Scorpions, Greek fire (if you score a hit on your target roll an additional dice on neighboring units - kinda like creeping doom), primitive gnomish bombards...These units could have a range of 6 hexes but they would be either immovable (trebuchets certainly where very difficult to move once set in place) or they could move 1 hex at most and not fire. No critical hits allowed, no black flags or lore, just helmets count. I think that long range units would give a new twist to the game.

d) Flying units: Memoir got its airpack, I think it can be done for Battlelore too! Goblin hot air balloons (artillery spotters perhaps?), gnomish zeppelins and yes manticores, pegasi and DRAGONS! Naturally such an expansion would heavily deviate from a low fantasy setting but I think none would complain! Especially about dragons! Dragons could be assigned levels just as creatures to denote their power. Dragons could get their own lore decks (or abilities like heroes) and their attacks could cost lore to execute.

Closing this rather longish post, I must say that I haven't felt this positive about a game since way back, when I was playing the War of the Lance campaign in the Dragonlance world. Although I was bitterly disappointed with the way the game was let to die by DoW, I have very high hopes now that the ball is rolling in Fantasy Flight's field. What I really enjoy in Battlelore is the fact that it lets me dream about possible expansions, possible scenario settings, possible campaigns, how to do this or that. And this for me is what makes a game shine; it lets you momentarily escape and dream on.
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James
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I would like to see Undead and Chaos units.
Also, I wish they would come out with Goblin Wolf Riders and perhaps heroes for the Dwarfs and Goblins.
 
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Morgan Dontanville
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grahamj wrote:

Also, I wish they would come out with Goblin Wolf Riders and perhaps heroes for the Dwarfs and Goblins.


While I see where you are going with this, I don't want to see another Goblin or Dwarf thing for at least 8 more expansions. And then, it better not be a guitarist and a singer looking to put the band back together.

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Jamie Vantries
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Wow, you just described Warhammer: Fantasy Battle.
 
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Phil McDonald
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A siege expansion, to make the Epic layout worthwhile.
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Christopher Dodge
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Von Falkenheyn wrote:
Flying units: Memoir got its airpack, I think it can be done for Battlelore too! Goblin hot air balloons (artillery spotters perhaps?), gnomish zeppelins and yes manticores, pegasi and DRAGONS!


Here's a thought to further yours: If a flying unit is in the same section of the field as an artillery unit (ie: spotting for it) then the artillery unit scores on yellow sword and shields too.
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James
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Ostrich riders, hyena riders, bagpipe blowing Dwarfs and drum beating Goblins just doesn't cut it for me. So please keep the fantasy theme more Tolkien like since most fantasy games/books are based on his works anyway.
 
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Dave Kudzma
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sisteray wrote:
grahamj wrote:

Also, I wish they would come out with Goblin Wolf Riders and perhaps heroes for the Dwarfs and Goblins.


While I see where you are going with this, I don't want to see another Goblin or Dwarf thing for at least 8 more expansions. And then, it better not be a guitarist and a singer looking to put the band back together.



That was a neat idea but I never envisioned the goblins singing that it being Helpful[i]. I actually thought that the band would cause penalties to the [i]Opposition.

Edit: Formatting
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Dave Kudzma
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grahamj wrote:
Ostrich riders, hyena riders, bagpipe blowing Dwarfs and drum beating Goblins just doesn't cut it for me. So please keep the fantasy theme more Tolkien like since most fantasy games/books are based on his works anyway.


Actually the units DoW created were right in their whimsical style, though I'm sure almost entirely dissatisfying to fantasy aficionados.

Edit: Plurality check.
 
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Ted Kostek
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Races, campaign, artillery, fliers are all great ideas.

I have been playing around w/ the idea of catapults for a long time. I would buy an artillery expansion in a heart-beat. Actually, I'd buy most expansions for this game in a heartbeat...

Artillery would be a great specialist type unit.

I imagine a catapult might have a range of 2-4 (no point blank). Takes 2 orders to activate. Rolls 2d at target hex and 1d at each adjacent hex. Can move or fire. Does not require line of sight.

Ballista might shoot 1-5 hexes, 3d of damage. Takes 2 orders to activate. Can move or fire. Reuquires line of sight.
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Diaper
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I think FFG need to do a sort of catch up expansion first of all.
It would include race-specific deployment decks, more lore cards (which R Borg has already said exist), heroes for dwarfs and goblins.

After that, or prefereably at the same time, i think a new army pack would be the way to go.
 
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Chris Lewis
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Races, campaign, artillery, fliers

Well if you can cope with homebrew rules you've got Races and Campaign right here
http://boardgamegeek.com/filepage/35034
The trouble with Artillery is it was used to smash down castle walls and were too slow for field battles (like one shot perhaps two) so could perhaps be better described using a lore card or perhaps a new specialist card.... Now gunpowder weapons were just starting out (imagine a vase made out of metal packed with powder and a spear like shot) not very accurate pretty nasty when it hits and lots of shock & awe that would be better units to have than artillery.
I have my doubts about fliers it could reduce the game down to who can kill / drive off opponents ranged attacks whilst keeping one or more fliers alive. Even to the extent of me turning Dragons into Wyverns (same beast just not able to fly).

To others who say they'd like Battlelore to reflect a more tolkeinesq feel, personally I'm glad it isn't there are plenty of games that allow me that feel and the slight qwerkiness of battle lore is a good refreshing approach.

Chris
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Carlos Saldanha
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Each expansion this game has it takes a step further into be a board version of Warhammer Fantasy Battles! Sounds good to me!
 
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Lars Riecken
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elberon wrote:

To others who say they'd like Battlelore to reflect a more tolkeinesq feel, personally I'm glad it isn't there are plenty of games that allow me that feel and the slight qwerkiness of battle lore is a good refreshing approach.


I very much second that! It is very refreshing to see something new from time to time. No need to do Tolkien all over again...

grahamj wrote:

since most fantasy games/books are based on his works anyway.


Gimme something new! Gimme something fresh!
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Anastasios Kyparissidis
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Elaborating on the campaign system a bit further I would like to say the following:

- As a general guide for a campaign setting you need it to be "saveable". This means that having played a bit in the campaign setting and after one or two tactical battles (this should take no more than 4 hours) you should be able to easily "save" your campaign status (using a paper form most likely) and continue fighting on another day.

- The campaign setting should be kept relatively easy without too much resource managment, so as to keep in touch with the spirit of the game (easy rules - deep thought). As I mentioned in the main post the main "currency" could be "renown" which would allow the player to do various things. These could be purchase of specialists, artifact purchase, heroes upgrades, weapons/munitions upgrades, flag upgrades.

- Consistent with the above point, the player should be allowed to keep a core group of units (standing army) and in each battle he could recieve the random help of mercenary units (via the Call of Arms set up). The players set up their guards using the Call to Arms system, count the green units and the player who was outscouted begins to deploy his standing army (no reserve units). After tha battle is finished mercenary units are gone and the player is left with his standing army to continue the campaign. Dead units from the standing army are permanently gone. The number of the standing army units could be correlated with the level of the commander. The purchase of new units could be measured in renown. In each battle the player can only use 2 specialist cards but only from those he has allready purchased.

- In a campaign setting and with the artillery pack expansion in mind, perhaps a layout for conducting sieges could be thought of. The ramparts allready exist as a tile. I don't think it would be too difficult to construct a moat (allready doable using the river tiles), a few towers (they practically exist allready) and a keep.

- As further food for thought I would suggest the TOTAL WAR gaming system upon which the PC game tittles where based. There you have the campaign map and the tactical battle maps. Battlelore as it is provides the tactical maps. We now need the campaign maps.
 
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Marshall Miller
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Not unlike Dominion, I'd like to see a second base set with two new armies and rules for epic combining both boards.
 
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Diaper
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A campaign system would be good, but more than a generic system for us to use i´d like to see a ready made campaign.

Even if it is a good system I know I will just never have the time to create an exiting campaign myself so i think a big box with a new race two or three creatures and two or more new heroes, ten linked adventures and the rules for linking them and creating your own campaigns. Plus more background information about the version of medieval europe that is the setting.

I´d like to play out the stories about the raven and edward from battleloremaster!
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B Davis
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I would like to see a non-linear campaign system.

I have toyed with the idea of converting my GW Mighty Empires game to fit with Battlelore.
 
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