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Subject: N00b question -- fire groups with different DRMs rss

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Lizard Lizard
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So, I'm still learning this using ASL SK 2. A question came up in the last game we couldn't figure out.

If you have two units form a fire group, and one's LOS passes through two grain hexes, and one passes through one, how do you handle the different DRM for the combined group? (Or any other situation where one group has one DRM and another has another, but you're combining firepower.)
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Jason Johns
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LizardSF wrote:
So, I'm still learning this using ASL SK 2. A question came up in the last game we couldn't figure out.

If you have two units form a fire group, and one's LOS passes through two grain hexes, and one passes through one, how do you handle the different DRM for the combined group? (Or any other situation where one group has one DRM and another has another, but you're combining firepower.)



Not sure on the SKs, but in "big boy ASL" whistle (Just kidding.) you would add in the largest number. So, in you above case you could fire one group with only a +1 and another group with the +2 (separate attacks) or fire the whole shebang with a +2.

Hope this helps.
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James Lowry
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Sunnyvale
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Actually, it comes down to being the worst of all possible worlds.

In a multi-hex fire group:
Use the worst possible TEM (generally caused by a wall or hedge).
Use the worst possible Hindrance
Use the worst applied leadership modifier.
If any one unit is CX, apply the +1 for that.

There's probably a few other individual modifiers, but you get the idea. And you take all of those components individually, and add them up. So, if you have two squads in a multi-hex firegroup, and one unit is firing through two hexes of grain (+2 Hindrance), and the other is firing through one hex of grain, but is CX (+1 Hindrance, +1 CX), you add the +2 Hind to the +1 CX for a +3 DRM.
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Lizard Lizard
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Well, ouch. But it makes sense. Thanks for the replies.
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Robin Reeve
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St-Légier
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Looking for a game session in Switzerland? Send me a pm!
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LizardSF wrote:
Well, ouch. But it makes sense. Thanks for the replies.
As a rule of thumb : under +2 DRM, it makes sense to split the attacks in multiple FGs.
Over +2 DRM : big meaty FGs are better.
So, one has to weigh between the effects of splitting or grouping his FGs, especially when different DRMs are involved.
For an example : a 4FP +2 and 4FP +1 attack could be more productive than a big 8FP +2 attack. At least, it is two DRs, so if you roll a bad one, you still have the other one...
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