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Subject: Duplicate development idea rss

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Pussy Katz
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So I was just thinking if it'd be cool to have a new card, say, Alternate Universe Portal World or something, that allows a tableau to have two copies of the same development.

Just wondering what people think about the idea, e.g. if it's useful tactically/strategically or if some dup will break the game or whatever (2x ImproLog!)
 
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Jordan Booth
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Yeah, there are enough ways to get cumulative powers that dupes aren't necessary. I'd like something like Improved Logistics that lets you place 2 devs per dev phase
 
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pussykatz wrote:
So I was just thinking if it'd be cool to have a new card, say, Alternate Universe Portal World or something, that allows a tableau to have two copies of the same development.

Just wondering what people think about the idea, e.g. if it's useful tactically/strategically or if some dup will break the game or whatever (2x ImproLog!)


Interestingly enough, it makes no difference with Improved Logistics. The text on the card specifically mentions "may place a 2nd world". Clearly, you can't settle two 2nd worlds... or could you?



Then there's also how to work out 2 Research Labs, or 3 in exp #2. In one game, someone built 2 of them, but by the time the non-newbies noticed it, it was already 2 rounds past when the 2nd one was built. We just made a judgement call and said that person gets an extra look as well. I would probably change that to draw an extra card without looking at it, or in other words, decide among those that you can look, and just draw the +1 keep blindly.


Would be nice to have up to 3 Gambling Worlds in play. A shame to have to keep retiring the old one just b/c a new one comes out.


But back to the heart of the question, seems would unbalance some aspects of the game. 2 Contact Specialists would be sweet. As with 2 Rep Robots.

Getting twice as many cards from Consumer Markets and Mining Conglomerate can be disguisting.

Those are all in theory. In practice, it shouldn't happen THAT often though, but I feel it's still cause for at least some concern.
 
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B C Z
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The duplicate development is cash.
You've denied it to your opponents and have a non-decision as to whether or not you should discard it as a payment or due to hand overflow.
 
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Wei-Hwa Huang
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ackmondual wrote:
Then there's also how to work out 2 Research Labs, or 3 in exp #2. In one game, someone built 2 of them, but by the time the non-newbies noticed it, it was already 2 rounds past when the 2nd one was built. We just made a judgement call and said that person gets an extra look as well. I would probably change that to draw an extra card without looking at it, or in other words, decide among those that you can look, and just draw the +1 keep blindly.


I would rule that you get to draw an extra card, but you may never look at it -- it counts as part of your hand, but
stays face-down until you discard it (as payment or at the end
of the round).

Quote:
2 Contact Specialists would be sweet.


Technically, 2 Contact Specialists wouldn't stack, in the same way that Contact Specialist and Rebel Alliance don't stack. A Contact Specialist and two Rebel Pacts, however...

As with 2 Rep Robots.

Getting twice as many cards from Consumer Markets and Mining Conglomerate can be disguisting.
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