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Subject: Poker Chips in TIKAL? - YES! rss

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Recently I purchased a bunch of poker chips for Chicago Express to replace the hard to handle paper money. A smart purchase, works great.

Well yesterday while teaching Tikal to my nephew, watching him struggle to keep track of his Action Point expenditure, it hit me, poker chips!

Go get 10 poker chips and use them to keep track of your action point expenditure. Here is how we do it.

1. Announce the action.
----- This causes players to pay attention.
2. Pay the action point cost, in poker chips, to the next player.
----- Reduces expenditure confusion and suspicion of error.
3. Take the action.

You will quickly get used to this, and IMO it moves the game along much quicker.


Try it you might like it.
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Ron K
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Tikal tends to have a style of play involving groups of actions (optimizing them). This often leads to many false starts and rolling back prior actions. I suspect using the poker chip method, the chips flow back and forth as the player tries an action and then undoes it. Still, a good idea. I would have the next player in line do the chip monitoring.
 
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Larry Levy
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Larry Levy, President JSNTPC* Foundation

*Just Say No to Poker Chips

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Wally Jones
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I just use glass bead counters.
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Ron K
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Larry Levy wrote:
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Larry Levy, President JSNTPC* Foundation

*Just Say No to Poker Chips



Not even the mini-poker chips?

Are you a:
- marker on a counting track (ala Thalers tracking in Shadows of the Emporer)
- pencil & paper (ala Bridge & Tichu)
- paper money (ala Monopoly style)
kind of guy?
Or do you shy away from games which require keeping a count (ala hmmmm - I don' have an example for this)

-Ron
 
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Larry Levy wrote:
Larry Levy, President JSNTPC* Foundation

You misspelled "JSNTPM".
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    Poker chips and tuckboxes -- inanimate objects with cult followings.

             Sag.


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RaDiKal wrote:
Are you a:
- marker on a counting track (ala Thalers tracking in Shadows of the Emporer)
- pencil & paper (ala Bridge & Tichu)
- paper money (ala Monopoly style)
kind of guy?

I'm usually very happy to use what has been provided to me, Ron. The exception would be something like the totally unusuable score track in Capitol--we just use paper and pencil to keep score in that game.

I acknowledge that there are a few games that are easier to play with poker chips and as long as there's no question about denominations, I have no problem using chips for those. But with some gamers, chips are almost a fetish. I suspect it has more to do with their pleasure of handling the chips rather than any real time savings. That's fine, but I sometimes get tired of the insistence that using the chips makes things so much more streamlined. 9 times out of 10, the provided paper money is perfectly adequate for the task.

The last time we played Automobile, one of our players, a confirmed chip lover, insisted that we use a portable set of chips that he had with him. Unfortunately, the chips weren't marked with denominations, so we had to assign values to them, which the players frequently forgot. I figure the game probably took 10 minutes longer due to our fumbling and constant questions than it would have with the paper money, which works just fine with the game. But your average poker chip lover is oblivious to things like that.

It's not a major concern, but I do have to shake my head sometimes at the extremes that the genus Pokerus Chippus Fannestos will go to to add their favorite component into a game.
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Sagrilarus wrote:
Poker chips and tuckboxes -- inanimate objects with cult followings.

Spot on, Sag. Tuckboxes are indeed another game component with the mystical ability to entrance some gamers.
 
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Larry Levy wrote:
RaDiKal wrote:
Are you a:
- marker on a counting track (ala Thalers tracking in Shadows of the Emporer)
- pencil & paper (ala Bridge & Tichu)
- paper money (ala Monopoly style)
kind of guy?

I'm usually very happy to use what has been provided to me, Ron. The exception would be something like the totally unusuable score track in Capitol--we just use paper and pencil to keep score in that game.

I acknowledge that there are a few games that are easier to play with poker chips and as long as there's no question about denominations, I have no problem using chips for those. But with some gamers, chips are almost a fetish. I suspect it has more to do with their pleasure of handling the chips rather than any real time savings. That's fine, but I sometimes get tired of the insistence that using the chips makes things so much more streamlined. 9 times out of 10, the provided paper money is perfectly adequate for the task.

The last time we played Automobile, one of our players, a confirmed chip lover, insisted that we use a portable set of chips that he had with him. Unfortunately, the chips weren't marked with denominations, so we had to assign values to them, which the players frequently forgot. I figure the game probably took 10 minutes longer due to our fumbling and constant questions than it would have with the paper money, which works just fine with the game. But your average poker chip lover is oblivious to things like that.

It's not a major concern, but I do have to shake my head sometimes at the extremes that the genus Pokerus Chippus Fannestos will go to to add their favorite component into a game.


OK, your common sense approach was lost behind that anti-fanatic acronym.

I'm big on not using poker chips unless they are value stamped on both sides. For games with just one or two denominations, I can deal with the mini poker chips. After that, we're just swapping a fiddly mechanism for a confusing one.

WRT Capitol, I was referring to working score tracks and Capitol clearly falls short of that simple standard.

-Ron
 
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Chris Shaffer
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Larry Levy wrote:
9 times out of 10, the provided paper money is perfectly adequate for the task.


One notes that Tikal does not provide paper money, nor is there any implement or tool provided to track action points.
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Thanks all for your feedback.
 
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RaDiKal wrote:
Tikal tends to have a style of play involving groups of actions (optimizing them). This often leads to many false starts and rolling back prior actions. I suspect using the poker chip method, the chips flow back and forth as the player tries an action and then undoes it. Still, a good idea. I would have the next player in line do the chip monitoring.


That is what we have discovered. The next player receives and gives back the chips as the current player "optimizes". It seemed to keep things straight.
 
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Sagrilarus wrote:

    Poker chips and tuckboxes -- inanimate objects with cult followings.

             Sag.




wow
 
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Larry Levy wrote:
Sagrilarus wrote:
Poker chips and tuckboxes -- inanimate objects with cult followings.

Spot on, Sag. Tuckboxes are indeed another game component with the mystical ability to entrance some gamers.



Nothing mystical in this case. The idea helped him enjoy the game better, and kept it moving quicker.

Not your cup of tea? No problemo.
 
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I've always used yellow cubes.

B>
 
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TheCat wrote:
Larry Levy wrote:
9 times out of 10, the provided paper money is perfectly adequate for the task.

One notes that Tikal does not provide paper money, nor is there any implement or tool provided to track action points.

One also notes that many players are capable of counting up to 10 in their heads. I'm just sayin'.

Snarkiness aside, I have no problem with the OP, or anyone else, using any components that make a game more enjoyable or play smoother. I've just encountered a few too many gamers who insist that ANY game is better with poker chips, so I decided to have a little fun with my contrary position.
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Larry Levy wrote:
TheCat wrote:
Larry Levy wrote:
9 times out of 10, the provided paper money is perfectly adequate for the task.

One notes that Tikal does not provide paper money, nor is there any implement or tool provided to track action points.

One also notes that many players are capable of counting up to 10 in their heads. I'm just sayin'.

Snarkiness aside, I have no problem with the OP, or anyone else, using any components that make a game more enjoyable or play smoother. I've just encountered a few too many gamers who insist that ANY game is better with poker chips, so I decided to have a little fun with my contrary position.


Try being honest. It is funny how you can say you don't have a problem with the post and yet in the same breath fling more arrogant insults. It really sounds like poker chip counseling is in order for you, but frankly, I don't give a RA what your hang up is, just give us your address and we will send you all the paper money you want.

I'm just sayin. wow
 
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    You guys need to have a beer with Obama. That will solve everything.

              Sag.


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I've never had a problem remembering the values of three or four colors of chips when i use the mini. Anyone that does, wow. Might want to do some memory exercises or something.

As far as when I'm at home. I use larger ones that are stamped with the value. I don't use them for many games. But some games require them.
 
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slate43 wrote:
just give us your address and we will send you all the paper money you want.

Will you send me some too? I like the ones with pictures of Ben Franklin.
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slate43 wrote:
Larry Levy wrote:
TheCat wrote:
Larry Levy wrote:
9 times out of 10, the provided paper money is perfectly adequate for the task.

One notes that Tikal does not provide paper money, nor is there any implement or tool provided to track action points.

One also notes that many players are capable of counting up to 10 in their heads. I'm just sayin'.

Snarkiness aside, I have no problem with the OP, or anyone else, using any components that make a game more enjoyable or play smoother. I've just encountered a few too many gamers who insist that ANY game is better with poker chips, so I decided to have a little fun with my contrary position.

Try being honest.

Okay, I'll start by saying I have a little problem with your post, because you're taking a harmless discussion where we're all just stating our different opinions and you're trying to turn it into some insult-laden flame war. I'm sorry if you disagree with what I've said, but please don't turn it into anything more than that.
 
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Thanks for the feedback all. Enjoy Tikal, I really do!
 
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We went the glass bead route. I would like to try poker chips for my next game. Either way (beads, chips, m&m's, teeth, whatever), I think passing them to the next player could be small but helpful idea.

Thanks for the tip.
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Larry Levy wrote:
TheCat wrote:
Larry Levy wrote:
9 times out of 10, the provided paper money is perfectly adequate for the task.

One notes that Tikal does not provide paper money, nor is there any implement or tool provided to track action points.

One also notes that many players are capable of counting up to 10 in their heads. I'm just sayin'.


Just counting to 10 in your head is an over-simplification though. Typically you'll count to 4 or 5, then mull over a new option that just occurred to you (which usually involves several more calculations), and then have to remember how many actions you'd spent and how many you have left. Also if you let people "roll back" actions as long as it's still their turn, it gets even more confusing without an action point tracker.

I'm partial to the glass beads myself!
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