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Kingsburg: To Forge a Realm» Forums » General

Subject: Preacher rss

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Galen Ciscell
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So this is not really a session report, but I played in a five-player game last night and chose the Preacher as my governor. There was exactly one season in which everyone built a building - I thus netted 14 VP from my governor card. Has this been other people's experience with the Preacher in a game with lots of players, or was this a fluke confluence of people not building in different seasons?

Galen
 
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Jeff Thornsen
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It probably depends on the other Events that came out during the game. If the Events are nasty, and players get blocked out of resources they need, then it's fairly common for at least 1 player to not build each Season.

I know that if I was playing in a game against the Preacher, I would keep extra goods on hand to make sure I have something cheap to build.
 
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Dave Kudzma
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That was the group consensus for the first play of the expansion; and someone had the preacher.

I'm sure there's a strategy to overcome it, however it's a matter of knowing what to do. Perhaps a few more plays will flesh that out or make the preacher a "non playable".
 
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Galen Ciscell
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I'm guessing the Preacher gets exponentially worse as the number of players decreases, as well. So maybe he's only balanced in a 2-3 player game. We did have several hard enemy and lack of resources events in the game, however, so yes that could have made it tougher for people to build.
 
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Sochan

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I netted roughly 4 to 5 points in a 3-player game when I choose the Preacher.

Based on the games I played, the Preacher and the Schemer are the two governors I would choose in a 5 player game.
 
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Josh
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It's obvious that some characters are better with more/fewer players. I wonder if there's a system that could be developed similar to Agricola where the choice of characters being used changes depending on # of players?
 
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Luca Iennaco
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frog213 wrote:
It's obvious that some characters are better with more/fewer players. I wonder if there's a system that could be developed similar to Agricola where the choice of characters being used changes depending on # of players?

(Andrea and) I do not think any of them is so overpowered that needs to be excluded when playing with certain numbers of players (except the Duke, who proved too strong with 2). Yes, their power can change, and I think that learning when it is wiser to take one or the other is one of the challenges of that module of the expansion. Just like "how to contrast the Preacher", for example.
Of course, if your group prefers to divide the Governors into "stacks" and use only some of them based (for example) on how many players are in the game, you're welcome to do so.
Have fun! meeple
 
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Andrea Chiarvesio
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Yes. The preacher can net you 12-13 points as well as 2-3 even in a 5 players game. It depends on the events, the rolls, and especially the strategy of the other players. Said that, it's of course stronger when playing in 5 than in a 3 players game.
 
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