Originally posted at EverythingIPlayed.Blogspot.com
The evening wrapped up with one more game of Agricola, this time with 4. This was my first foray into the I (for "Interactive") deck, and in fact the other players commented on how unused my cards felt.
I should also say that this day saw the first use of my animeeples to represent farm animals. I'm actually surprised at how much these add to my enjoyment of the game. Plus I can now use the cubes that originally represented animals to act as additional resources of other types (most notably wood, which runs out constantly).
The I deck, as the name would suggest, led to a lot of interactivity. Most notably, I had the Taster occupation, the current poster child for "this card is broken" discussions on the Agricola forum on BoardGameGeek (to say nothing of a couple of the players in this game). This card allows its owner to pay one food to the starting player to act first. It did not end up being overwhelmingly powerful in this game - in fact I only used it twice, but I can see situations where it would convey a huge advantage. It does force the other players to not rely on getting the first action of the round, but Agricola offers so many paths to victory that I believe you should be able to account for this. I would classify it as "powerful" and "annoying" but not necessarily "broken". Your mileage may vary. It should be noted that I didn't win.
This game was a little unusual in that a) nobody managed to get any animals breeding until very near the end of the game, which led to food being even tighter than usual and b) due to one player having an occupation that gave him 2 grain and 1 vegetable on the "take one grain" space at the cost of giving every other player a grain, there were scads of grain out by the end of the game - in fact we had to use the old sheep cubes to represent grain, and I don't think I'd ever seen grain even come close to running out before.
Do you use the '3 X Grain' and '4 X *whatever*' markers when you start running out of goods? The first 4-player game I was in the wood kept running out and it surprised me. I didn't think to use the multiplication counters. But now I always remember and it helps a lot with supply management.
edit: had to change symbols
Last edited Tue Aug 4, 2009 12:30 pm (Total Number of Edits: 1)