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Subject: PREVIEW: Powerful Assets rss

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David Knepper
United States
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From the publisher's website:

BattleLore: Heroes presents a new type of item that heroes alone can equip and use on the battlefield. These artifacts can support or augment a hero’s abilities and skills in a variety of ways. Today, we will take explore the various types of artifacts and take a look at a sample of each type.

The first type of artifact is Armor Enhancement. This type of artifact, when equipped, increases the defensive capability of a hero against a particular type of attack. Some examples are “Sapphire Armor,” “Warding Bracers,” and one of my favorites, the “Orb of Deflection....”

....The second type of artifact is Equipment. These artifacts represent generic items that don’t fall into any specific category. Examples of this type of equipment include “Mount-War,” “Beaker Box,” and “Backpack....”

....Enchanted Item is the third type of artifact. This category contains items imbued with magical powers that can give a hero additional bonuses when moving, additional dice when attacking, additional defensive powers, and more. Examples of Enchanted Items include the “Maelstrom Cloak,” the “Snaring Rope,” the “Rabbit’s Foot,” and a personal favorite, the “Lore Stone...."

....Fourth on the list are Potions. Potions are unique in that they are normally discarded after use so it will sometimes take patience in order to use them properly. Some potions available to the heroes are “Philter of Fear,” “Goblet of Blood,” “Tonic of Trap Detection,” and the always useful “Wine of Warping....”

....Weapon Enhancement is the fifth type of artifact. For the most part, weapon enhancements are used to boost an attack by adding battle dice. However, the type of attack the weapon can be used in is dependent on the type of enhancement. Some weapon enhancements include “Mace of Fright,” “Lore Blade,” “Sword of Command,” and one of my favorites, “Emerald Charm....”

.... Only two types of artifacts remain. Since are not truly artifacts, we will cover both types at one time. The first is a Service and the second is an Instant.

Instants are like potions except they must be played immediately returned to the deck. “Experience” and “Treasure” are the two types of instants. The service, called “Master Physician,” allows you to heal your hero for a cost. This is important though since taking wounds decreases the amount of time that you can use your player during the course of a single career....

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