Stephen Michael Hickey
Use about 25g of Blue Tak to fill all 14 hats and 30 Tribe markers.
Do not overfill. Just use enough Blue Tak to fill each one level with the base of the hat or tribe marker. Otherwise they will tend to stick together.
You should also store the hats and tribe markers sperately to stop them sticking together. I store mine by sticking them onto the sheet of plasticised paper that came with the Blue Tak.
Once you file off the uneven wobbly bases you should have a reasonable set close to what the production designer originally intended. I would recommend using a metal file to level off the wobbly bases and smooth it off with some finest grade sandpaper that you can get. A modelling knife can work well too but requires a lot more care.
Hopefully, all of this will be put right in future production runs. I think that they have just fixed the hat sizes but there are still problem with the size 3 Moais being too big, the wobbly bases of the Moais and some of the trade markers not fitting.
- Last edited Wed Aug 5, 2009 10:17 pm (Total Number of Edits: 1)
- Posted Wed Aug 5, 2009 10:14 pm
According to thread http://boardgamegeek.com/thread/358375, the US release of Giants included the fixed headdresses. The headdresses in my US-release copy all fit fine except one.
The tribe markers were not redone, but instructions for proper application were provided by the designer here http://boardgame.geekdo.com/filepage/39760. Using his instructions, I've found the tribe markers snap pretty easily on size 1 and 2 moai, but rarely fit on size 3 moai. Since there are only 6 size 3 moai in the game, we just set the tribe marker next to the size 3 moai when necessary.
Several of my size 3 moai had a rounded base. I used a rotary tool with a sanding bit to flatten out the bases. Now all my big guys stand tall and stable.
I also posted a "fix" for attaching the annoying pass flags on the player screens in thread http://boardgame.geekdo.com/thread/407130
Overall, I've found the components to be reasonably functional and very thematic. If Giants sounds fun but you're concerned about what you've read about component problems, I recommend you get the game. The quality of the gameplay and beauty of the components far outweigh a couple of functional querks.