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Nuklear Winter '78» Forums » General

Subject: THANK YOU!!! rss

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Christian Sperling
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I just want to thank the designer (Petre Tutunea) for this Masterpiece.

This is the game I've long waited for.

Petre, I have the greatest respect for you.

-Chris
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Petre Tutunea
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Thanks Chris.

You're far too kind. What I know for sure is that the game needs polishing. I've worked on and playtested it alone, so there might be spelling/syntax errors, unclear/incomplete rules and unit balance issues that I have missed.

Please, let me know about any bugs you might stumble across.
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Christian Sperling
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Malvictis wrote:

I've worked on and playtested it alone, so there might be spelling/syntax errors, unclear/incomplete rules and unit balance issues that I have missed.
Please, let me know about any bugs you might stumble across.


Well,.. even "professional" made board/-wargames have this problem
(see World at War: Eisenbach Gap for example).

When speaking of Eisenbach Gap:
NW 78 seems to be heavily influenced by it.
The counter art, the board and even the rulebook layout is similar.
The combat system is also nothing new.

But, what I really like about this game, is the cool background story,
the gorgeous look and the cool units and options you have with them.

The game combines many of my favorite genres:
A bit of STALKER: Shadows of Chernobyl, a bit of Fallout, a bit of (weird) WW2, a bit of Modern Warfare and a bit of real time strategy PC games like Command & Conquer...

I've just read the rules, but when I stumble across some bugs, I let you know.

-Chris



 
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Petre Tutunea
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konsum24 wrote:
When speaking of Eisenbach Gap:
NW 78 seems to be heavily influenced by it.
The counter art, the board and even the rulebook layout is similar.
The combat system is also nothing new.

But, what I really like about this game, is the cool background story,
the gorgeous look and the cool units and options you have with them.

The game combines many of my favorite genres:
A bit of STALKER: Shadows of Chernobyl, a bit of Fallout, a bit of (weird) WW2, a bit of Modern Warfare and a bit of real time strategy PC games like Command & Conquer...


These have all, indeed, been influences in the creation of NKW78, among several others. It's been a very satisfying experience twisting history and the creative freedom resulted allowed me to write the story completely unconstrained.

The counter art has been influenced by Target Arnhem: Across 6 Bridges, whose, in turn, has been influenced by many other games' before it.

The combat system is more akin to Conflict Of Heroes'. Unlike WAW's bucket of dice system, in both CoH and NKW78 only the attacker rolls 2D6 to hit against the defender's armor rating, except that NKW78 uses the classic full strength/disrupted/reduced unit steps as opposed to CoH's random chit effects.
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