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EVE: The Second Genesis» Forums » General

Subject: How do the armies play? Which starter to buy? rss

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ake arnouts
Belgium
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Hi!


I recently acquired the great war starter including two decks and I was considering to buy these decks, but was wondering how they play/what are they about/which is more fun?

exiled:
- serpentis
- blood raiders
- guristas
- angel cartel

2-player starter:
- day of darkness

thanks!
 
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Sean D.
Canada
Langley
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I haven't played the exiled decks, but you can't go wrong if you buy the day of darkness starter decks (assuming you like the Great War decks) -> These will allow up to 4 players and give more variety in 2 player games. I have found the Gallente and Caldari decks to have fairly different strengths and weaknesses. So, you have to adapt your play style accordingly.
 
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Sebastian d'Auberge
Czech Republic
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Starters Layout
If you are interested in what cards are in which decks, check out the Files section of the EVE CCG Google Group discussion. From there, you can donwnload lists detailing the contents of the starters. (E.G. "EVE_AngelCartel.txt" lists cards in the Angel Carter starter.) Direct link:

http://groups.google.com/group/eve-ccg/files

Then, you can visit http://www.ccggamez.com which has an almost complete database of card images, to view the cards in the lists. Direct link to the EVE CCG card lists:

http://ccggamez.com/index.php?opcja=listakart&idgry=167

Personally, I'd recommend buying The Exiled boosters to The Exiled starters (if you can find them, that is), as the price/rare cards ratio is not favorable, but The Day of Darkness is a must have. It has some nice cards that are always useful, e.g. Hired Enforcers. And as I find the game to be more fun with 3+ players, it is indeed for the best to have more factions to play with.
 
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ake arnouts
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thanks,

I think I´m going to be checking out that ccggamez site, it looks real handy!

 
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Thaddeus Ryan
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Just a thought, if you use one of the original starter packs (not Exiled) I'd substitute the Exiled towers for the original starter towers, or at least append the rule that a player must control two outer regions before attacking a home region.

Otherwise, you default into the frigate rush - get frigates with 8+ damage and blow up that base.
 
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