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Space Hulk (third edition)» Forums » General

Subject: White Dwarf wishlist ! rss

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Whilst we're all punching counters, cliping and glueing mini's, getting used to the new rules, I thought it'd be a fun distraction to comment on three things that you would like to see published in future White Dwarf's, in regards to Space Hulk. It can be either re-incarnated from earlier versions or just something new all together....

Three things only.

My three choices;

1 - The return of air ducts,
2 - The return of ambush blips, and
3 - The return of the grenade launcher.
 
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Brad Miller
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1, 2, and 3: A FAQ
 
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More missions too!
 
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Anders Pedersen
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1 - customizable squads
2 - air ducts
3 - more missions
 
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Richard Harding
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I know that flamethrower comment was a joke, but please please don't say that again. The new edition draws almost exclusively from the original rules (rather than the awful 2nd edition ones) and is all the better for it.
 
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Don't know if the other versions had it but... campaign rules where you level up your squad and outfit them with gear?
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Plainwell
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By the by, which edition of White Dwarf has the first Space Hulk (this ed) article in it? I stopped by and a local store had the August edition which didn't seem to have anything related to SH in it.
 
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vandemonium wrote:
By the by, which edition of White Dwarf has the first Space Hulk (this ed) article in it? I stopped by and a local store had the August edition which didn't seem to have anything related to SH in it.


In Australia, it's the September edition, WD357.....I assume it's the same in other countries - although I do know WD's from different countries do feature some different stuff from time to time....but I'd say it's the same for a world wide SH release....
 
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Joseph LaClair
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MrBigUK wrote:
I know that flamethrower comment was a joke, but please please don't say that again. The new edition draws almost exclusively from the original rules (rather than the awful 2nd edition ones) and is all the better for it.


The 2nd edition flamer wasn't ALL that bad. It DID act more like a flamer, in my opinion. I felt that it made things all that much harder for the marines though, since you couldn't flame a room from a distance, but it was still a pretty powerful weapon. I wasn't thrilled you could only flame a genestealer square twice because ocassionally they survive twice. I prefer the 1st edition rules, even the genestealer surviving and moving around without having to roll again, but I can see those exposed to the 2nd edition first liking those rules better.
 
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David Knepper
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vandemonium wrote:
By the by, which edition of White Dwarf has the first Space Hulk (this ed) article in it? I stopped by and a local store had the August edition which didn't seem to have anything related to SH in it.


US edition is 356.
 
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Bryce K. Nielsen
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Air ducts? What are those? I seem to have missed that White Dwarf...

What'd I'd like to see is by far, more missions! After that, maybe a bidding system for Marine squads? The Captain would be an impressive return (i.e. grenade launcher, +2 CPs, etc). And I'd love to see Hybrids

-shnar
 
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David Knepper
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Air ducts appeared in a White Dwarf article for Space Hulk 2E. The article was called "Defilement of Honour" and included three additional missions. Air ducts allowed Genestealers to cross between rooms and corridors without using the corridors. Had LoS rules/issues similar to "Pitfalls".
 
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