Recommend
14 
 Thumb up
 Hide
3 Posts

Igloo Pop» Forums » Reviews

Subject: Maraccas as a Game Mechanic rss

Your Tags: Add tags
Popular Tags: [View All]
Matt Drake
United States
Arlington
Texas
flag msg tools
Avatar
mbmbmbmb
Looking back over the last few reviews, it seems I haven't had an out-and-out failure recently. I think it's time I fixed that, so tonight, you can read all about Igloo Pop, and read why you should not play this game if you're old enough to read this site. Hell, you should not play this game if you're old enough to read, period.

First off, let's discuss the most developmentally challenged theme ever put onto a game of nearly any kind. The story of the game is that a giant goes shopping for fish sticks, but forgets how many he was supposed to buy. So he picks up igloos and shakes them to see how many fish sticks are inside. But instead of chunks of breaded, frozen seafood, little Eskimo kids roll out and tell him how much fun they are having.

I did not make that up.

It's as though the designer polled a room full of kindergartners right after he gave them all too much cough syrup. So just to understand - the giant is so stupid that he thinks a native Innuit village is the frozen food section? And then he shakes the houses, and instead of falling out the door screaming in pain and bleeding from the bones sticking through their major organs, these incredibly hardy children laugh and ask to do it again. I can't believe I'm supposed to buy this. The Eskimo kids got hit in the head, not me.

Ah, you say, but what about the game itself? Surely I should be able to separate the game from the theme, and judge the game play on its own merits. And so I shall.

In Igloo Pop, everyone grabs little plastic igloos stuffed with little plastic beads and shakes them to figure out how many beads are inside, then puts them on cards that show the number of beads they think are in their plastic igloos. There's a number on the bottom that tells you how many are inside, so you can check later and see if you were wrong - which is convenient, because you probably were wrong. You get points for being right, and you lose chances to shake igloos if you're wrong. So you probably won't get many points.

The problem is that the beads are really small, and it's nearly impossible to tell if there are four beads or eight. Forget about telling the difference between four and five. And God help you if you're trying to decide if there are ten or eleven. You play until you run out of cards, or until someone says, 'wait, what the hell are we doing? And where are my pants? Which of you douche nozzles drew on my face with a permanent marker?'

Obviously, this is a game for children. Probably children who were shaken inside igloos by a giant who thought he was in a walk-in freezer. So maybe kids could get behind this stupid game. Not my kids - they're old enough to use the toilet (technically, they're teenagers, so they're old enough to foul the toilet, but not old enough to keep it even remotely clean afterward). Sadly, I don't even know any kids young enough to test this game - which is really not sad for me, if I'm being honest. It might be a big winner with the daycare-after-preschool crowd, but I don't know, because I really can't stand kids that small. They're almost always ill-behaved (except yours - your kids are amazing. Everyone says so... as long as you're in the room).

I want to write more about Igloo Pop, because this is a really short review. But the problem is, that's all there is to the game. How would you write a review of rock-paper-scissors? It would be tough, right? I bring that up as an example, because this is like reviewing a coin toss, only in this coin toss, it's likely none of you actually wins.

I've heard from people who like this game. I don't see how, and I will be donating it to the local church-run preschool because I can't even be bothered to store it. But I have heard that there are adults somewhere who find this amusing. I don't want to meet those adults. And in the future, I need to be more careful when I request review copies.

Summary

Pros:
Probably an entertaining game for young children
Exceptionally nice components

Cons:
Beads are so small, I can't tell if I'm shaking six or a dozen
Game doesn't make any sense
A brain-dead giant destroys a village and mutilates children, and they turn it into a kids' game
10 
 Thumb up
0.02
 tip
 Hide
  • [+] Dice rolls
Fraser
Australia
Melbourne
flag msg tools
admin
designer
Back in the days when there were less maps we played every map back to back
badge
Ooh a little higher, now a bit to the left, a little more, a little more, just a bit more. Oooh yes, that's the spot!
Avatar
mbmbmbmbmb
d10-1 Agreed - this game has the worst backstory EVAR (second place goes to Crocodile Pool Party)
d10-2 Some people are just no good at this game because they really do have a hard time distinguishing the number of beads in each igloo. It sounds like you are one of them. We played a game with an adult friend who never guessed one correctly.
d10-3 Most children we have tried this with aren't very good at it (and some can't resist the urge to peek under the igloo)
d10-4 We have had a lot of fun playing this with adults who don't fall under category d10-2
 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Mark of the Beast
United States
Illinois
flag msg tools
mbmbmbmb
I love this game. Very fun! Kids? Who needs them. I've only played this game with adults.

Also you wrote "Beads are so small, I can't tell if I'm shaking six or a dozen" WHAT? Isn't that like complaining about not being able to know which card your going to draw next? psshh...

 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Front Page | Welcome | Contact | Privacy Policy | Terms of Service | Advertise | Support BGG | Feeds RSS
Geekdo, BoardGameGeek, the Geekdo logo, and the BoardGameGeek logo are trademarks of BoardGameGeek, LLC.