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Tales of the Arabian Nights» Forums » Rules

Subject: Noon? Evening? Doubling Story Points rss

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Matthias Staber
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Hi all,

I've played this wonderful new edition of Tales of the Arabian Nights four times so far - 2 an 4 players - and I have two questions:

1. So far the game always ended way before the Encounter deck ran out: Do Noon and Evening ever happen?

2. Are the effects which affect story and destiny points cumulative? In the last game I had the status which changed destiny points gained into story points, and the status which doubles the story points gained. Are these effects really supposed to work together?

Thanks,

Matthias
 
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Tim Stellmach
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It's normal to not get through the encounter deck. I suppose it would be more apt to happen in a 6-player game, but nobody sensible plays that way anyway.
 
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Andrew Walters
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Our family has played four times and never gotten past morning with four players. There are several threads that discuss alternate ways to bring in the Noon and Night encounters. You've identified a real issue with the game.

I wish I knew if the Noon and Night encounters were more difficult or more rewarding or what. That would help figure out the best way to work the later encounters into the game.

Andrew
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J G
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I make a stack of 5 cards per player for the morning pile, 5 cards per player for noon pile and the rest night pile.

Even with this we are yet to enter the night pile. but we are half way through the noon pile when game ends.

I should point out that my first 2 games was with random skills, this made the game considerable longer. Now we choose our skills and games end around 2 hrs or sometimes less.

I am curious how the previous edition dealt with the day cycles. perhaps have a lead player and just have the time of day just rotate as if they were days? or I have read, players roll to see when the encounter took place. That sounds interesting.
 
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Tristan Hall
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There's a lot of discussion about this. Bearing in mind I don't have the game (yet) - couldn't you just decide at the start of the game what time of day it is?
Play morning once, next game is noon, game after is night? Just vary it each time?
From what Zev says it doesn't seem to make much difference, just varies up the encounters some . . .
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Chris Cieslik
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We play that we change the time of day after 3 rounds of turns. Works pretty well to vary it up, doesn't seem to have a large impact though.
 
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J G
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Someone recommended to just roll a D6 , on result 1-2 morning, 3-4 noon and 5-6 night. I will try this next time.

Kinda like being in jail.
 
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Anthony Martins
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ninjadorg wrote:
There's a lot of discussion about this. Bearing in mind I don't have the game (yet) - couldn't you just decide at the start of the game what time of day it is?
Play morning once, next game is noon, game after is night? Just vary it each time?
From what Zev says it doesn't seem to make much difference, just varies up the encounters some . . .


This isn't often discussed, but it's my favorite. I like it because it doesn't add an extra layer of bookkeeping to the game. This game really has enough (literally... you're passing around a giant book).
 
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Bill H
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andreww wrote:

I wish I knew if the Noon and Night encounters were more difficult or more rewarding or what. That would help figure out the best way to work the later encounters into the game.

The Solitaire Variant rules at Z-Man games includes the sentence:
Solitaire Variant wrote:
If you believe yourself to be an expert game player, increase the number of points in the formula or start with the Deck marker in "Night".

This would imply that the challenge is greater as you advance through the day.

It would also make sense that by the time you've gone through the encounter deck once (and especially twice), your characters should have greater skill sets and possibly accumulated treasures and therefore should face bigger risks.

From my own few plays of the game at different "times of day", daytime seems to have slightly more risk and rewards than morning.
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George Trosper
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As a couple of us have stated elsewhere in this Forum, all the quote implies is that reaching the Solitaire victory conditions while going through the deck once (starting and ending with Night) is harder than doing so while going through it 3 times (starting with Morning and ending with Night).
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