When calling a hurry up play would you subtract 2 time units from the last play (provided the last play took 4 units) or would you just make the next play an automatic 2 units (provided the play takes 4 units)? When do you call a hurry up play? Immediately after a play or during the normal time when defence has dice in one hand. Does the hurry up play have to be the same play you ran beforehand? Anyways any answers would be appreciated
In hurry-up mode as written, plays that normally would take 4 time units (ticks) take 2 ticks. To call hurry-up, you announce "hurry-up" to your opponent right after you find out the play result.
For example, if you complete a pass for 12 yards and then say "hurry-up" advance the time clock 2 ticks instead of 4.
The use of hurry-up calls is restricted to no more than 2 consecutive plays. This means that after calling hurry-up on play 1 (the 12-yard game mentioned above) you may still have another play (say a sack for minus 6 yards) and call hurry-up again (making the sack play last for 2 ticks). However a 3rd play in the sequence cannot be reduced from 4 to 2.
In summary, you can use hurry-up to get 2 plays done within 4 ticks. If you want to do things in less time, you can use timeouts if you have them.
After 4 ticks, you can call an automatic spike play (costs a down as an incompletion but takes no time). This will reset the hurry-up sequence.
I hope this answer is helpful. May you enjoy playing Pizza Box Football (and Pizza Box Baseball) for years to come!
All the best,
On The Line Game Company
The Makers of Pizza Box Football
and Pizza Box Baseball