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StarSoldier: Tactical Warfare in the 25th Century» Forums » Rules

Subject: High TPA loss = system failure rss

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Rob Johnson
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I'm working on a table for possible systems failure when a soldier takes a single high-TPA loss hit, such as "Weapons Launcher Malfunction", etc. This was suggested in MOVES 32 and I plan to do this addition and finish it.

Another suggestion was Launched Weapons Depletion.......

Anybody who has suggestions on these please give me your input!!
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Juan Valdez
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rattinox wrote:
I'm working on a table for possible systems failure when a soldier takes a single high-TPA loss hit, such as "Weapons Launcher Malfunction", etc. This was suggested in MOVES 32 and I plan to do this addition and finish it.

Another suggestion was Launched Weapons Depletion.......

Anybody who has suggestions on these please give me your input!!


Did you finish it?
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Russell Gifford
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Hmmm... and the second half of this article also offers lots of possibilities that I will have to try out.

http://www.spigames.net/MovesScans/Moves32/Moves32SSDoc.pdf Specific things I am talking about starts on the third page of this PDF, marked as page 9 with the header "Expanded Capabilities."

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Rob Johnson
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Love to see a few mods spliced in to your Excel program, Russ......keep me in the loop on it!
 
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