Recommend
2 
 Thumb up
 Hide
6 Posts

Space Hulk (third edition)» Forums » General

Subject: Balancing custom scenarios rss

Your Tags: Add tags
Popular Tags: [View All]
Neil Christiansen
United States
Mount Pleasant
Michigan
flag msg tools
badge
OOK! OOK! OOK!
Avatar
mbmbmbmbmb
It seems like a common mistake when designing custom scenarios is to create to large a board in relation to the # of marines and blips per turn. Specifically, there are too few marines on a big board, so the stealers end up with loads and loads stacked even if the marines hustle their hinies off.

Anyone got a good heuristic for how many blips per turn to use?

For example, assume a standard squad of 3 SB & PG, 1 Hvy Flamer, 1 Sarge. On a small map, 1 blip per turn? On a big map 2 might be too much.

2 squads, small map=2 blips per turn.
2 squads, big map=1 blip per turn.
1 squad, small map=1 blip per turn.

With big map and 1 squad, would one need librarian and captain to do 1 blip per turn?

Thoughts?
 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Bartosz Kubera
Poland
flag msg tools
Agreed. This is what I've done in my "Long hard road out of Hell" scenario. I would add:

1 squad - big map: 1 blip per turn, librarian, sergeant with thunderhammer and no Broodlord.
 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
United States
New Jersey
flag msg tools
mbmbmbmbmb
Well your Long Road mission is a nice "epic" one to impress your friends.

One way to balanace gene stealer spawns is to not give the GS enough blips to cover all their bases. Make it so that they GS will need to carefully pick which spawn points to place his GS. Also give the SM ways to battle against GS spam on just one spawn door... maybe put it in a nice long hallway or give the marines a way to get close and force lurk.
 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Bryce K. Nielsen
United States
Elk Ridge
Utah
flag msg tools
Avatar
mbmbmbmbmb
I personally like the smaller boards and the one squad missions, kind of like Suicide Mission...

-shnar
1 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Kevin Outlaw
United Kingdom
Devizes
Wiltshire
flag msg tools
badge
The Wing Warrior - learn more at www.facebook.com/thelegendriders
Avatar
mbmbmbmbmb
It's not so much the size of the board that matters (although that is a factor).

What matters is the layout of the board - the more t-junctions and crossroads you use, the more men you need to cover your advance. A map can be massive, and yet have only a few viable routes for the stealers, meaning a small squad can protect itself. By contrast, a relatively small map could be almost impossible to deal with.

For example: If your squad has to walk down a long corridor with three t-junctions feeding into each side, they will never make it to the other end alive, as the stealers will be able to come at them from six directions while facing only minimal shooting.

Corners and doors are the stealers friends. If there are lots of them, you will generally need more men to complete the objective.
1 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
United States
New Jersey
flag msg tools
mbmbmbmbmb
Oh and of course posting playtest data.
 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Front Page | Welcome | Contact | Privacy Policy | Terms of Service | Advertise | Support BGG | Feeds RSS
Geekdo, BoardGameGeek, the Geekdo logo, and the BoardGameGeek logo are trademarks of BoardGameGeek, LLC.