"If everybody is thinking alike, then somebody isn't thinking."
Thank you for the insightful comments.
Is the first example predicated on the fact that the Union advances into the Vicksburg hex and stops handing initiative (and the opportunity to play a cav. raid) to the Confederates?
Or does the Confederate have the ability to interrupt the Union move to play a cav. raid?
Excellent question. The event cards do allow the initiative to change during a turn but this momentum shift occurs at the beginning of a player's move, not during the actual maneuver. Your previous question analyzed the situation correctly.
Is the level of abstraction here such that we might say that if Grant repeats the same move into Vicksburg without the Confederate player using a raid then Grant is presumed to have now dealt with the cav. either by avoiding them (using river supply and movement for example) or suppressing them (for the time being)?
Yes. Grant could also use a Yankee cavalry raid against the Confederates (if the Union player has one available... the Rebels have a big advantage in cavalry until 1864) or the Union player could use an "Aggressive General" event card to give the blue forces a battle advantage. The number of cavalry raids available during the three seasons (Spring, Summer, Fall) of a year's play is also limited so even the Confederate player must choose the proper time to launch the raids.
Trying to abstract events from the real world/history will mean that doing the same thing on the board may not always necessarily represent exactly the same real world/historical event. I'm just curious how far that goes in this game.
Exactly. This is certainly true in CWEx since the game is intended to be on the low end of the complexity scale.
In some games of CWEx the Union player occupies Vicksburg but can't prevent the Confederate player from "contesting" the hex, even in 1864. In historical terms this might represent Forrest operating around Jackson or Meridian in central Mississippi while Kirby-Smith and Taylor put pressure on the western approaches to Vicksburg from their bases in the Trans-Mississippi region. This will give the Confederate player an extra victory point while the Union player still gets credit for occupying the crucial Mississippi River hex. Not historical, but possible in the game.
This CWEx thread...
...has more information about event cards and initiative.
Thanks again for some excellent questions and comments.