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Subject: It's Not the Destination, It's the Journey rss

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Mike Mead
United States
Surprise
Arizona
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I will get this out of the way first. The Dungeon of D is an awesome game. I would pay for this game if I saw it at my FLGS. It is a unique solitaire game that has a very clever point system. The Dungeon of D is also a tough game. I have not yet legitimately won it.

I saw this game in the BGG hotness a while back, and I gave it a look. I didn't know Print and Play games really existed before that, and I thought that it would be worth a look. After reading some of the reviews, and looking at the really nice revised artwork, I was sold. I ended up printing out a copy on cardstock. I tried printing each side of the cards on separate cardstock pages, and then gluing them together. I had trouble lining up the images, but I ended up with a serviceable game. I also had a heroclix figure that I found geocaching at around the same time, so I use that figure each time I play. (If you don't know what geocaching is, check out geocaching.com, and say goodbye to any spare time you had left).

If I have any complaint about this game, it is the fact that it has indirectly cost me more money than if I saw it in my FLGS. You see, I have used a fair amount of ink printing up the cards. Since I have my servicable version, I decided that I would try to make a much nicer version that I could show off. Thus, I need to print out all of the cards again. I also ended up buying a cold laminator, and a wood storage box that I plan to paint and detail, similar to what other people have done for the game.

When you play this game, you are introduced to a unique point system on each card. The way you orient the cards in front of you shows your current status, items, gold, level, etc. I particularly like the gold amount cards, they are very clever. You also have a very nice random dungeon generator element for each dungeon level.

I do have to admit that I have cheated, and I have done the endgame part that requires your PC. Yeah, I used to try to peak at my Christmas presents when I was a kid before the big day too. I am happy that I did to satisfy my curiosity. However, I think the real gem of this game is the gameplay and mechanics. It is not easy, but it is a lot of fun. Hence, the true value in this game is the journey, and not the destination.

I look forward to the Adventure of D!
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Massimiliano della Rovere
Italy
Pisa
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The subject is the same phrase I'd use for Tales of the Arabian Nights.
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Tim Fiscus
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Maricopa
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masdero wrote:
The subject is the same phrase I'd use for Tales of the Arabian Nights.


...and I LOVE both games. Guess I've learned something about myself, eh?

I have said before, and I'll say it again, The Dungeon of D is the game I own which I really wish I could say I designed. It's incredibly clever, and keeps surprising me by the layers of clever.

I have ALMOST legitimately won- level 8, died before reaching the Pit of Darkness. That's as close as I've come. It was with the Wrestler, I think.
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