Thumb up
1 Posts

World Cycling Game» Forums » Rules

Subject: Extended rules ver.2.0 - Riding as a team rss

Your Tags: Add tags
Popular Tags: [View All]
René Christensen
Solroed Strand
flag msg tools
Here's the newest rules which will be used during the Danish Championship. The rules will make ik possible to keep the riders together and use your team more strategic. If you use the rules right, you can plan your attacks more precisely or wait for the right moment.

Riding your team together: You can now choose to move your team together. Roll the '1-6' dice once for each rider in your team - but max. four rolls - and the highest roll is the number you move your team. When you move your team, the first rider is moved the high number, the second rider is moved one less, third rider is moved two less and the fourth rider is moved three less. You choose how the riders are placed behind the first rider. This rule can now be used in the whole race/stage.
Example: Your team of four riders ride together in this order - Tempo, Captain, Mountain and Sprint. Your four rolls are 3, 2, 5, 2, so you move your Tempo rider 5 and place the Captain behind him, then the Mountain rider and then the Sprint rider.
The Split Team tile is no longer used in the game, since you can now ride your team together the whole race/stage.

Split team: You can choose to split your team, in ex. 2 and 2 riders. Herer you roll the '1-6' dice twice for each group of riders.

Attack: If you choose to attack with a rider from your team which is rider toegther, you can keep the rest of the team together and roll the '1-6' dice once for each rider. If your team catch up the rider who attacked before, he can fall back into the team and ride with the team again.
Your team is together if they ride just behind each other with no tiles between them or are on the same tile.

If you attack with a rider who's riding as number 2 or 3 in your team, there will be a gap in your team and when that happens, you have to close the gap by moving the rider behind the gap up to the riders in front of the gap.
If you attack with the rider in front of your team, you can still ride the rest of your team together.

Die rolls: 5 rider = 4 rolls with the '1-6' dice, 4 riders = 4 rolls with the '1-6' dice, 3 rider = 3 rolls with the '1-6' dice, 2 riders = 2 rolls with the '1-6' dice.

The devil: Al your team which is riding together, must wait one turn, if your rider in front of your team land on the devil. If one of the other riders land on the devil, nothing happens as long as they ride together.
This also apply if you only have two riders riding together.

 Thumb up
  • [+] Dice rolls
Front Page | Welcome | Contact | Privacy Policy | Terms of Service | Advertise | Support BGG | Feeds RSS
Geekdo, BoardGameGeek, the Geekdo logo, and the BoardGameGeek logo are trademarks of BoardGameGeek, LLC.