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Pandemic: On the Brink» Forums » Rules

Subject: Bio Terriost turn order question rss

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Tommy Dean
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Is Bio Terriost role played after each individual players turn...or at the end of a player turn cycle?

Adam is BT, Tom and Andy are players.

So is it Andy-BT-Tom-BT...or is it Andy, Tom, BT?

Please share knowledge asap We are playing this version right now and confused~!
 
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Cameron McKenzie
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After each player's turn.
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Tom Lehmann
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Correct. From OTB rules, page 11: The Bio-Terrorist takes his turn after every player turn (after the infection phase). [original emphasis]

A player does his or her actions, draws 2 player cards, and then performs the infection phase. Then the BT player takes a turn. Then the next player goes, and so on.
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Jerry Ruesch
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MasterDinadan wrote:
After each player's turn.


Hmmm....interesting. You say "each player's turn" but it's not listed as such in the rulebook. It says "every player turn". You would think that if it was "each player's turn" it would have been written as such. One could argue that a "player turn" consists of all players taking their turn (think of it as a combined effort) followed by the "bioterrorist turn" (think of "Betrayal at House on the Hill). It could simply come down to semantics.

Maybe we could get Z-Man games to clarify this for us.

Honestly...I think that giving the bioterroist an action every other turn...especially considering that their are only 12 purple cubes...would lead to an early demise. Please be aware, however, that even though I've picked up my copy just this last weekend I have yet to play through the new scenarios. This is just my opinion

 
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Mike Krajewski
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tigspirit wrote:
MasterDinadan wrote:
After each player's turn.


Hmmm....interesting. You say "each player's turn" but it's not listed as such in the rulebook. It only says "every player turn" You would think that if it was "each players turn it would have been written as such. One could argue that a "player turn" consists of all players taking their turn (think of it as a combined effort) followed by the bioterrorist turn (think of "Betrayal at House on the Hill). It could simply come down to semantics.

Maybe we could get Z-Man games to clarify this for us.

Honestly...I think that giving the bioterroist an action every other turn...especially considering that their are only 12 purple cubes...would lead to an early demise. Please be aware, however, that even though I've picked up my copy just this last weekend I have yet to play through the new scenarios. This is just my opinion


Tom Lehmann (the post above yours) is one of the designers of the game, listed on the front of the box. That's as official as I think you can get

Also note that with the bioterrorist, outbreaks work differently. They "flare out" such that when an outbreak happens, you take off 2 purple cubes from the city that had 3 before you put one on each of the surrounding cities. This makes it seem like there is a few more purples in the game since they don't all sit in one place.

And the bioterrorist has to use actions to pick up cards, so that might help balance things too. I haven't had a chance to play it though, so these are just my thoughts after reading the rules.
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Jerry Ruesch
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Thanks for the clarification! I wasn't aware that it was the game designer in the earlier post! *wipes the egg off his face* :-) At least now I'll be able to start off playing (as opposed to playing it for a few months then realizing that I've been doing it the wrong way the entire time) the game as orginally intended.
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Randall Bart
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tigspirit wrote:
One could argue that a "player turn" consists of all players taking their turn (think of it as a combined effort) followed by the "bioterrorist turn" (think of "Betrayal at House on the Hill).

The usual definition of "player turn" is one turn for one player.
 
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Jerry Ruesch
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Barticus88 wrote:
tigspirit wrote:
One could argue that a "player turn" consists of all players taking their turn (think of it as a combined effort) followed by the "bioterrorist turn" (think of "Betrayal at House on the Hill).

The usual definition of "player turn" is one turn for one player.


Yes...I understand that in a "normal" game that a "player turn" would indeed equal one turn per player. I think Monopoly taught us that a long time ago. But these cooperative group games are a little different in their set up. A "player turn" could easily be misconstrued as a turn by that "group". I.e. "player turn" vs. "antagonist/villian/bioterroist/he-who-wants-to-blow-up-the-world-while-stroking-his-fluffy-white-cat turn".

But since we have an official ruling by the game designer himself...I'm satisfied. :-)
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