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Dead of Winter (second edition)» Forums » Rules

Subject: Stacking and movement rss

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Andy Burden
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Tennessee
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I'm new to this system, so forgive me if this is answered elsewhere and I haven't been diligent enough in seeking clarification, but I'm confused about stacking and movement. 8.21 clearly states units move individually, but shortly below that play note #2 begins with "Units moving as a stack." These seem contradictory. Am I missing a specific exception somewhere to 8.21? Or is it that play note #2 should actually read "Units moving into a stack?"
 
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Michael Taylor
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That whole play note doesn't make any sense, considering that changing the stacking within a hex is addressed later on.

My understanding is that all units must move individually. But as I read this, you may be correct that it should read "into" a stack, as that would make sense with 8.24, which states that stacked units may change their order instead of movement.

Not sure if I helped or not. I hadn't noticed this on my reading of the rules.

Welcome to BGG.

Mike
 
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Scott Bluerock
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I'm thinking moving one stack of units, individually into the next hex, to create another stack...moved as a stack. The original stack can be remade in that hex, but if you choose to rearrange it, have the two unspent movement points and take UDD.
 
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Michael Taylor
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I would guess that this game has special meaning to you, Scott.

Mike
 
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Richard Berg
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Units move individualy . . . rules overide play notes. The raison d'etre for the rule is to recreate some of the problems of moving masses of men . . .

RHB
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Scott Bluerock
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BROG wrote:
Units move individualy . . . rules overide play notes. The raison d'etre for the rule is to recreate some of the problems of moving masses of men . . .

RHB


There we go. From the man. Thank you sir!

gvchief wrote:
I would guess that this game has special meaning to you, Scott.

Mike

I drive past the battlefield daily. I'm a transplant to the area, with a pretty new interest in wargames, and figure I can learn a bit of local history at the same time.
 
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Andy Burden
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Thanks for the replies all (especially the definitive one, Mr. Berg). Welcome to the 'Boro Scott. Don't live there but work there. Drive through Hoover's Gap every day. A game from this system containing a number of such small actions that are covered absolutely nowhere else would be wicked cool.
 
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