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Subject: Game Buying Life Cycle and Decision Process rss

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Tony Ackroyd
United Kingdom
Brighton
E Sussex
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Building on the thinking behind my model of the Game Buying Rationalisation Process I have extended it to cover the whole of the Game Buying Life Cycle.
This model incorporates a handy Decision-making process which will guide you on whether to complete game purchases.

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Jeffery Qualey
United States
Odenton
Maryland
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Great work!

Thrifters short-cut your decision process:

First:
See It For Sale.

It doesn't matter if they'll play it soon. This is more appropriate:
Might I ever want to play with it, trade it, or gift it?

Then:
Is it a good price, considering that it may already be out of print?



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Pee di Moor
Netherlands
Rotterdam
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Why this passive "Is it for sale".

Shouldn't there be a shortcut from 'Put on wishlist' -> "Actively look for where they sell it online" -> If yes -> "Buy it"
-> If No -> "Go back to Actively look for where they sell it online"
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R. Vafai
United States
Topeka
Kansas
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To be truly accurate, not only does there need be twice as many 'boxes', but each and every box need have an arrow leading directly into 'Buy it', regardless of the box's details.
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