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Pandemic: On the Brink» Forums » Variants

Subject: Thoughts on new Role for On the Brink rss

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Gustav Åkerfelt
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So, what with sitting with blank cards, I started thinking about what a new role might be like.
I feel that since the game works with few components, namely Actions, Cards & Cubes, most roles basically lets you use less actions or cards for something, so what else is there.

This is my first idea, so it probably will need some more work, but hear me out. I give you: The Medivac Pilot!




First up, don't pay too much attention to crappy art, spelling errors and second rate computer work.

I was thinking, a role that supports other, but at a slight cost to himself might be fun. The pilot (only) flies when he moves, and this let's him move up to 4 spaces. (was juggling between 3,4 and 5, but settled on 4 for now.) He does not have the option to use any other form of movement, as that would let him move anywhere without any attempt of limitation. Don't want to make him too good, after all.
So he's mobile, but this is also at the cost of only being able to cure a single cube at the space he lands in. Why? Becouse he has the ability to be at the right places, and that is powerful enough. This means he can cure a max of 2 cubes a turn, but make them count. In a longer run of things, it wont be enough to keep all places under controll, so it should hopefully be enough of a nailbiter.

Was this all then? No, actually i'm saving my main idea for last. I wanted someone that could airlift other peoples tokens, and this is the main reason i went with the pilot. He can get other people to good locations, and that would be his main strenght. At first i toyed with the idea of having it cost an action to "load" a player token on the plane, to slightly reduce the effeciency, but iv'e abandoned that for now. With the limited flight range, the pilot can go back-and-fort shuttling 2 player tokens in a single turn, but then he wont be doing anything else. Probably more usefull to take a token along for the ride, cure a cube as you tuch down to refuel, and make it a longer flight.

Oh yeah, then i added the "can't build research stations" part as an little extra, to avoid the pilot simply beeing used to drop down stations every 4 spaces. He's a pilot after all, not a construction worker.

Please let me know what you think. Too much? Too many rules? Too effective? Too CRAP?



P.S.

I guess that themewise, i could also explain his lack of curing cubes with him being more of a hired pilot then an actual medical specialist. This guy just flies the plane and delivers first aid medicine at best.
 
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♫ Eric Herman ♫
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I like it. At first I was thinking it might be too powerful, but you can only reach either one place to treat up to 3 cubes or two places to treat one cube from each. That seems reasonable.

I don't think you need the "may not treat again until moved again", though. "May only take a Treat Disease action at the end of the move." covers that well enough.
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Justin Moore
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I don't understand the movement part. He only flies. Does that mean that he has to discard cards to go where he goes? So you are forced to waste valuable player cards to move around?

If you're not discarding cards to move, then what is the point of saying he can't use other movement options.

Can you spell this out a little more for me? Sounds promising overall.
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Gustav Åkerfelt
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Ok, sorry for the clutter, I was trying to get too much into the limited space in a sentence on the card.

What i mean is he can only use his own movement, the "move up to 4 spaces" thing, and can NOT opt to use the normal discard a card to fly to that city or discard current city to go anywhere functions. I thought his own increased movement should be enough, what with potentionally flying over 16 spaces in a single turn, and that he would at the very least be forced to use this, instead of the games own direct flight action. Otherwise i think he would be able to go ANYWHERE on any given turn AND still be able to take actions once his there.

So there is no discard for the pilot to move, his drive/ferry action is replaced with his own special type of movement.


Hopes that sorts that out, and please dp give me more feedback on other aspects.
 
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Justin Moore
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I think because his movement is so powerful, you'd lose the idea of him taking people along. I play Pandemic a bunch today, and if I had a guy who could walk up to four space per action, I would've had him walking around removing cubes from outbreak threatened cities, not carting others around with him.

I think 4 is maybe just too far. What about something like:

Once per turn, if you start on the same spot as another player, for one action you and the other player can move up to 4 spaces.

Every other movement would follow the normal movement rules.
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Gustav Åkerfelt
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Thanks for the input.

I was hoping that only being able to cure 2 cubes in 2 diffrent cities per turn would be enough to encourage the use of the airlift function. Althought that is pretty good, it will only work for so long, and eventually the area will blow up if the pilot is the only one there.
One side of the reasoning was that he should be able to atleast some damage control, but in the shape of precision cube-treatments, but not in mass. This so that he would still be a viable option in 2-player games.

If he could cure more, he would just be role with 3 extra actiosn per turn, but the extra actions could only be used for moving. Perhaps an easier rule, but i wanted something that balanced his positives with some sort of negative.

But perhaps your idea of having the airlift ability as a once-per-turn function is better. Would be clearer and more easily explained for sure. I guess it would need to be written in the form that makes it clear that he can use the airlift even without carrying a passanger, otherwise his ability would be used so seldom it wouldn't be worth the bother.

I'll have to go back to the old drawing board with this for abit methinks...

 
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Matt Posey
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So is the role only allowed to take one cube from each different city he lands in, or only one cube every time he lands in a city?

I ask because a person could:
1) Fly to a city
2) Remove a cube
3) Fly to the same city (just loop around)
4) Remove another cube
 
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